sm64/shape/enemy1_d/ubboo/hms_utubo.sou

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/********************************************************************************
Ultra 64 MARIO Brothers
utubo hierarchy data list module
Copyright 1996 Nintendo co., ltd. All rights reserved.
*********************************************************************************/
//#include "utubo/utubo_texture.h"
//#include "utubo/nn_ago_shape.sou"
//#include "utubo/nn_body1_shape.sou"
//#include "utubo/nn_body2_shape.sou"
//#include "utubo/nn_body3_shape.sou"
//#include "utubo/nn_body4_shape.sou"
//#include "utubo/nn_body5_shape.sou"
//#include "utubo/nn_head_shape.sou"
//#include "utubo/nn_eye_shape.sou"
//#include "utubo/nn_ha1_shape.sou"
//#include "utubo/nn_ha2_shape.sou"
extern Gfx gfx_nn_ago[];
extern Gfx gfx_nn_body1[];
extern Gfx gfx_nn_body2[];
extern Gfx gfx_nn_body3[];
extern Gfx gfx_nn_body4[];
extern Gfx gfx_nn_body5[];
extern Gfx gfx_nn_head[];
extern Gfx gfx_nn_eye[];
extern Gfx gfx_nn_ha1[];
extern Gfx gfx_nn_ha2[];
hmsGfx(RM_SPRITE, gfx_nn_ago)
hmsGfx(RM_SPRITE, gfx_nn_body1)
hmsGfx(RM_SPRITE, gfx_nn_body2)
hmsGfx(RM_SPRITE, gfx_nn_body3)
hmsGfx(RM_SPRITE, gfx_nn_body4)
hmsGfx(RM_SPRITE, gfx_nn_body5)
hmsGfx(RM_SPRITE, gfx_nn_head)
hmsGfx(RM_SOFT_SPRITE, gfx_nn_eye)
hmsGfx(RM_SOFT_SPRITE, gfx_nn_ha1)
hmsGfx(RM_SOFT_SPRITE, gfx_nn_ha2)
#define STAGE7_UTUBO_FOG_R 5
#define STAGE7_UTUBO_FOG_G 80
#define STAGE7_UTUBO_FOG_B 75
#define STAGE7_UTUBO_FOG_START 900