108 lines
3.8 KiB
Plaintext
108 lines
3.8 KiB
Plaintext
/***************************************************************************************************
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Convert from NINGEN (handB_eye)
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****************************************************************************************************/
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#define handeye_scale 0.8
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static Vtx vtx_handB_eye_0[] = {
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{ 266*handeye_scale, 365, 79*handeye_scale, 0, 990, 0, -1, -1, -1, 255},
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{ 266*handeye_scale, 365, -319*handeye_scale, 0, 0, 0, -1, -1, -1, 255},
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{ -92*handeye_scale, 190, -319*handeye_scale, 0, 0, 990, -1, -1, -1, 255},
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{ -92*handeye_scale, 190, 79*handeye_scale, 0, 990, 990, -1, -1, -1, 255},
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};
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Gfx gfx_handB_eye_1[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK ),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
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gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
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gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gs_Tani_LoadTextureImage2(boss_eye1_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
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gsSPVertex(&vtx_handB_eye_0[0], 4, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 0, 2, 3, 0),
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gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK ),
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gsSPEndDisplayList()
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};
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Gfx gfx_handB_eye_2[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK ),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
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gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
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gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gs_Tani_LoadTextureImage2(boss_eye2_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
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gsSPVertex(&vtx_handB_eye_0[0], 4, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 0, 2, 3, 0),
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gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK ),
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gsSPEndDisplayList()
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};
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Gfx gfx_handB_eye_3[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK ),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
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gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
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gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gs_Tani_LoadTextureImage2(boss_eye3_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
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gsSPVertex(&vtx_handB_eye_0[0], 4, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 0, 2, 3, 0),
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gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK ),
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gsSPEndDisplayList()
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};
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Gfx gfx_handB_eye_4[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK ),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
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gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
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gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gs_Tani_LoadTextureImage2(boss_eye4_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
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gsSPVertex(&vtx_handB_eye_0[0], 4, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 0, 2, 3, 0),
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gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK ),
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gsSPEndDisplayList()
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};
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