sm64/shape/enemy1_f/indy/indy_Rhand_shape.sou

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/***************************************************************************************************
Convert from NINGEN (indy_Rhand)
****************************************************************************************************/
#define indy_Rhand_AMB_SCALE 0.5
#define ShapeColor_indy_Rhand(R,G,B) {{R*indy_Rhand_AMB_SCALE ,G*indy_Rhand_AMB_SCALE ,B*indy_Rhand_AMB_SCALE ,0 ,R*indy_Rhand_AMB_SCALE ,G*indy_Rhand_AMB_SCALE ,B*indy_Rhand_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_indy_Rhand[] = {
ShapeColor_indy_Rhand(255,255,255),
};
static Vtx vtx_indy_Rhand_0[] = {
{ 4, -12, 77, 0, 3424, 196, 6, -32, 122, 255},
{ 69, -15, 32, 0, 2066, 864, 58, -99, 51, 255},
{ 48, 21, 0, 0, 1416, 262, 59, 110, 16, 255},
{ 83, -16, 0, 0, 1140, 1008, 122, 31, 10, 255},
{ 38, 13, -46, 0, -42, 224, 30, 107, -60, 255},
{ 69, -15, -57, 0, -562, 834, 100, 3, -77, 255},
{ 4, -12, -81, 0, 3368, 64, -51, -88, -75, 255},
{ 69, -15, -57, 0, 2592, 812, 100, 3, -77, 255},
{ 69, -15, 32, 0, -302, 824, 58, -99, 51, 255},
{ 4, -12, 77, 0, -1800, 78, 6, -32, 122, 255},
{ 83, -16, 0, 0, 714, 990, 122, 31, 10, 255},
{ 4, -12, -81, 0, -1266, 142, -51, -88, -75, 255},
};
static Vtx vtx_indy_Rhand_1[] = {
{ 48, 21, 0, 0, 700, 872, 59, 110, 16, 255},
{ 38, 13, -46, 0, 818, 856, 30, 107, -60, 255},
{ -5, 8, -57, 0, 898, 758, -45, 111, -40, 255},
{ -3, 15, 64, 0, 620, 748, -45, 110, 43, 255},
{ 4, -12, 77, 0, 582, 764, 6, -32, 122, 255},
{ -21, -2, 56, 0, 660, 708, -109, -48, 42, 255},
{ -21, -2, -38, 0, 872, 720, -116, 43, -27, 255},
{ 4, -12, -81, 0, 938, 784, -51, -88, -75, 255},
{ 4, -12, -81, 0, 382, 662, -51, -88, -75, 255},
{ -21, -2, 56, 0, 660, 550, -109, -48, 42, 255},
{ -21, -2, -38, 0, 482, 580, -116, 43, -27, 255},
{ 4, -12, 77, 0, 680, 608, 6, -32, 122, 255},
};
static Gfx gfx_indy_Rhand_0[] = {
gs_Tani_LoadTextureImage2(indy_tume_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPLight((&light_indy_Rhand[0].l[0]),1 ),
gsSPLight((&light_indy_Rhand[0].a ),2 ),
gsSPVertex(&vtx_indy_Rhand_0[0], 12, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 1, 3, 2, 0),
gsSP1Triangle( 4, 2, 5, 0),
gsSP1Triangle( 2, 3, 5, 0),
gsSP1Triangle( 6, 7, 8, 0),
gsSP1Triangle( 8, 9, 6, 0),
gsSP1Triangle( 7,10, 8, 0),
gsSP1Triangle( 5,11, 4, 0),
gsSPEndDisplayList()
};
static Gfx gfx_indy_Rhand_1[] = {
gs_Tani_LoadTextureImage2(indy_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPVertex(&vtx_indy_Rhand_1[0], 12, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 4, 0),
gsSP1Triangle( 3, 0, 2, 0),
gsSP1Triangle( 4, 3, 5, 0),
gsSP1Triangle( 3, 2, 6, 0),
gsSP1Triangle( 5, 3, 6, 0),
gsSP1Triangle( 6, 2, 7, 0),
gsSP1Triangle( 7, 2, 1, 0),
gsSP1Triangle( 8, 9,10, 0),
gsSP1Triangle(11, 9, 8, 0),
gsSPEndDisplayList()
};
Gfx gfx_indy_Rhand[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_indy_Rhand_0),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_indy_Rhand_1),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList()
};