sm64/shape/enemy1_f/indy/indy_body_shape.sou

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/***************************************************************************************************
Convert from NINGEN (indy_body)
****************************************************************************************************/
#define indy_body_AMB_SCALE 0.5
#define ShapeColor_indy_body(R,G,B) {{R*indy_body_AMB_SCALE ,G*indy_body_AMB_SCALE ,B*indy_body_AMB_SCALE ,0 ,R*indy_body_AMB_SCALE ,G*indy_body_AMB_SCALE ,B*indy_body_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_indy_body[] = {
ShapeColor_indy_body(255,255,255),
};
static Vtx vtx_indy_body_0[] = {
{ -39, 52, 94, 0, 1068, 880, -54, 37, 108, 255},
{ -6, 97, 52, 0, 806, 668, -10, 114, 53, 255},
{ -59, 66, 46, 0, 756, 1006, -106, 66, 19, 255},
{ -6, 97, -51, 0, 132, 676, -13, 120, -38, 255},
{ 58, 82, -37, 0, 234, 258, 66, 96, -47, 255},
{ 33, 47, -88, 0, -96, 426, 35, 42, -114, 255},
{ -39, 52, -93, 0, -136, 894, -50, 54, -103, 255},
{ 109, -4, -55, 0, 122, -68, 99, -2, -78, 255},
{ -59, 66, -45, 0, 170, 1012, -109, 51, -38, 255},
{ 58, 82, 38, 0, 718, 252, 61, 103, 40, 255},
{ 109, 46, 0, 0, 482, -72, 115, 53, 0, 255},
{ 33, 47, 89, 0, 1044, 414, 40, 50, 109, 255},
{ 109, -4, 56, 0, 840, -76, 99, -2, 78, 255},
};
static Vtx vtx_indy_body_1[] = {
{ 5, -97, 36, 0, 564, 746, 29, -106, 63, 255},
{ 33, -45, 89, 0, 514, 820, 31, -47, 113, 255},
{ -38, -44, 92, 0, 512, 824, -52, -54, 101, 255},
{ 109, -4, -55, 0, 474, 710, 99, -2, -78, 255},
{ 109, -51, 0, 0, 520, 736, 113, -57, 0, 255},
{ 59, -84, -30, 0, 552, 692, 52, -101, -56, 255},
{ 59, -84, 31, 0, 552, 748, 57, -106, 39, 255},
{ 109, -4, 56, 0, 474, 812, 99, -2, 78, 255},
{ 109, 46, 0, 0, 426, 786, 115, 53, 0, 255},
{ 33, -45, -88, 0, 514, 660, 36, -49, -111, 255},
{ 33, 47, -88, 0, 424, 708, 35, 42, -114, 255},
{ 33, 47, 89, 0, 424, 868, 40, 50, 109, 255},
{ -39, 52, 94, 0, 418, 874, -54, 37, 108, 255},
{ -41, -98, 39, 0, 564, 748, -101, -58, 48, 255},
{ -46, -140, 0, 0, 606, 692, -14, -126, 0, 255},
{ 5, -97, -35, 0, 564, 680, 34, -110, -51, 255},
{ -38, -44, -91, 0, 514, 658, -46, -49, -107, 255},
{ 59, -84, -30, 0, 552, 692, 52, -101, -56, 255},
{ 5, -97, -35, 0, 564, 680, 34, -110, -51, 255},
{ 33, -45, -88, 0, 514, 660, 36, -49, -111, 255},
{ 33, 47, -88, 0, 424, 708, 35, 42, -114, 255},
{ -39, 52, -93, 0, 420, 706, -50, 54, -103, 255},
{ -41, -98, -38, 0, 566, 678, -92, -62, -60, 255},
{ -67, -12, -40, 0, 482, 720, -124, -13, -18, 255},
{ -59, 66, -45, 0, 406, 756, -109, 51, -38, 255},
{ 5, -97, 36, 0, 564, 746, 29, -106, 63, 255},
{ -46, -140, 0, 0, 606, 692, -14, -126, 0, 255},
{ -41, -98, 39, 0, 564, 748, -101, -58, 48, 255},
{ -59, 66, 46, 0, 406, 838, -106, 66, 19, 255},
{ -38, -44, 92, 0, 512, 824, -52, -54, 101, 255},
{ -67, -12, 41, 0, 482, 794, -122, -11, 32, 255},
{ -39, 52, 94, 0, 418, 874, -54, 37, 108, 255},
};
static Gfx gfx_indy_body_0[] = {
gs_Tani_LoadTextureImage2(indy_bodyskin_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPLight((&light_indy_body[0].l[0]),1 ),
gsSPLight((&light_indy_body[0].a ),2 ),
gsSPVertex(&vtx_indy_body_0[0], 13, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 5, 6, 3, 0),
gsSP1Triangle( 7, 5, 4, 0),
gsSP1Triangle( 3, 6, 8, 0),
gsSP1Triangle( 2, 1, 3, 0),
gsSP1Triangle( 2, 3, 8, 0),
gsSP1Triangle( 3, 1, 9, 0),
gsSP1Triangle( 3, 9, 4, 0),
gsSP1Triangle( 4,10, 7, 0),
gsSP1Triangle(10, 4, 9, 0),
gsSP1Triangle( 9,11,12, 0),
gsSP1Triangle(12,10, 9, 0),
gsSP1Triangle(11, 9, 1, 0),
gsSP1Triangle(11, 1, 0, 0),
gsSPEndDisplayList()
};
static Gfx gfx_indy_body_1[] = {
gs_Tani_LoadTextureImage2(indy_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPVertex(&vtx_indy_body_1[0], 16, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 6, 4, 7, 0),
gsSP1Triangle( 4, 3, 8, 0),
gsSP1Triangle( 8, 7, 4, 0),
gsSP1Triangle( 4, 6, 5, 0),
gsSP1Triangle( 9,10, 3, 0),
gsSP1Triangle( 5, 9, 3, 0),
gsSP1Triangle( 7, 1, 6, 0),
gsSP1Triangle( 7,11, 1, 0),
gsSP1Triangle(12, 2, 1, 0),
gsSP1Triangle(12, 1,11, 0),
gsSP1Triangle( 0, 6, 1, 0),
gsSP1Triangle( 0,13,14, 0),
gsSP1Triangle(15, 6, 0, 0),
gsSP1Triangle(15, 5, 6, 0),
gsSPVertex(&vtx_indy_body_1[16], 16, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSP1Triangle( 0, 4, 3, 0),
gsSP1Triangle( 0, 5, 4, 0),
gsSP1Triangle( 6, 7, 0, 0),
gsSP1Triangle( 0, 7, 8, 0),
gsSP1Triangle( 0, 2, 6, 0),
gsSP1Triangle( 0, 8, 5, 0),
gsSP1Triangle( 2, 9,10, 0),
gsSP1Triangle(10, 6, 2, 0),
gsSP1Triangle( 6,10,11, 0),
gsSP1Triangle(11, 7, 6, 0),
gsSP1Triangle( 7,12, 8, 0),
gsSP1Triangle(13,14,11, 0),
gsSP1Triangle(11, 9,13, 0),
gsSP1Triangle(15,14,13, 0),
gsSP1Triangle( 7,14,12, 0),
gsSP1Triangle(11,14, 7, 0),
gsSP1Triangle(15,12,14, 0),
gsSPEndDisplayList()
};
Gfx gfx_indy_body[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_indy_body_0),
gsSPDisplayList(gfx_indy_body_1),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList()
};