sm64/shape/enemy1_f/monky/cube3_shape.sou
2022-12-04 22:27:02 -05:00

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/***************************************************************************************************
Convert from NINGEN (cube3)
****************************************************************************************************/
#define CUBE3_AMB_SCALE 0.5
#define ShapeColor_cube3(R,G,B) {{R*CUBE3_AMB_SCALE ,G*CUBE3_AMB_SCALE ,B*CUBE3_AMB_SCALE ,0 ,R*CUBE3_AMB_SCALE ,G*CUBE3_AMB_SCALE ,B*CUBE3_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_cubex3[] = {
ShapeColor_cube3(255,255,255),
};
static Vtx vtx_cube3_0[] = {
{ 49, 16, 14, 0, 612, -26, 80, 87, 43, 255},
{ 49, -15, -13, 0, 1114, -26, 80, -87, -43, 255},
{ 49, 16, -13, 0, 370, -16, 43, 53, -106, 255},
{ -2, 13, -10, 0, 372, 996, -88, 81, -40, 255},
{ 49, -15, -13, 0, 92, -26, 80, -87, -43, 255},
{ -2, -12, -10, 0, 80, 990, -59, -50, -100, 255},
{ -2, 13, 12, 0, 622, 990, -57, 50, 101, 255},
{ -2, -12, -10, 0, 1102, 990, -59, -50, -100, 255},
{ -2, -12, 12, 0, 884, 980, -88, -81, 40, 255},
{ 49, -15, 14, 0, 886, -36, 45, -52, 105, 255},
};
static Gfx gfx_cube3_0[] = {
gs_Tani_LoadTextureImage2(monky_skinB_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPLight((&light_cubex3[0].l[0]),1 ),
gsSPLight((&light_cubex3[0].a ),2 ),
gsSPVertex(&vtx_cube3_0[0], 10, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 2, 3, 0),
gsSP1Triangle( 2, 4, 5, 0),
gsSP1Triangle( 2, 5, 3, 0),
gsSP1Triangle( 0, 3, 6, 0),
gsSP1Triangle( 3, 7, 8, 0),
gsSP1Triangle( 3, 8, 6, 0),
gsSP1Triangle( 0, 9, 1, 0),
gsSP1Triangle( 1, 9, 8, 0),
gsSP1Triangle( 1, 8, 7, 0),
gsSP1Triangle( 9, 0, 6, 0),
gsSP1Triangle( 9, 6, 8, 0),
gsSPEndDisplayList()
};
Gfx gfx_cube3[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_cube3_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList()
};