sm64/shape/enemy1_j/peach/p_RarmA_shape.sou

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/***************************************************************************************************
Convert from NINGEN (p_RarmA)
****************************************************************************************************/
#define p_RarmA_AMB_SCALE 0.5
#define ShapeColor_p_RarmA(R,G,B) {{R*p_RarmA_AMB_SCALE ,G*p_RarmA_AMB_SCALE ,B*p_RarmA_AMB_SCALE ,0 ,R*p_RarmA_AMB_SCALE ,G*p_RarmA_AMB_SCALE ,B*p_RarmA_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_p_RarmA[] = {
ShapeColor_p_RarmA(255,255,255),
};
static Vtx vtx_p_RarmA_0[] = {
{ 23, 13, -17, 0, 568, -670, 0, 60, -111, 255},
{ 52, 12, -17, 0, 990, -670, 7, 63, -109, 255},
{ 51, -9, -20, 0, 982, -348, 3, -57, -113, 255},
{ 52, 26, 0, 0, 996, -866, 7, 126, -3, 255},
{ 23, -10, -19, 0, 560, -318, -1, -58, -112, 255},
{ 23, 27, 0, 0, 572, -864, 5, 123, 29, 255},
{ 52, 12, 18, 0, 988, -670, 6, 61, 110, 255},
{ 23, 13, 19, 0, 566, -670, 5, 45, 118, 255},
{ 51, -9, 20, 0, 978, -350, 5, -59, 112, 255},
{ 23, -10, 21, 0, 558, -320, 5, -82, 96, 255},
{ 51, -20, 0, 0, 980, -186, 5, -126, 0, 255},
{ 22, -21, 0, 0, 556, -160, 3, -124, -24, 255},
};
static Vtx vtx_p_RarmA_1[] = {
{ 101, -18, 1, 0, 0, 0, 46, -117, 14, 255},
{ 101, -9, -15, 0, 0, 0, 45, -55, -104, 255},
{ 115, -2, 1, 0, 0, 0, 126, -6, 0, 255},
{ 101, -9, 17, 0, 0, 0, 50, -40, 109, 255},
{ 102, 12, 15, 0, 0, 0, 52, 66, 94, 255},
{ 102, 12, -13, 0, 0, 0, 64, 54, -94, 255},
{ 102, 21, 1, 0, 0, 0, 60, 109, -20, 255},
{ 52, 12, 18, 0, 0, 0, 6, 61, 110, 255},
{ 51, -9, 20, 0, 0, 0, 5, -59, 112, 255},
{ 51, -20, 0, 0, 0, 0, 5, -126, 0, 255},
{ 51, -9, -20, 0, 0, 0, 3, -57, -113, 255},
{ 52, 12, -17, 0, 0, 0, 7, 63, -109, 255},
{ 52, 26, 0, 0, 0, 0, 7, 126, -3, 255},
};
static Gfx gfx_p_RarmA_0[] = {
gs_Tani_LoadTextureImage2(peach_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPLight((&light_p_RarmA[0].l[0]),1 ),
gsSPLight((&light_p_RarmA[0].a ),2 ),
gsSPVertex(&vtx_p_RarmA_0[0], 12, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 1, 0, 3, 0),
gsSP1Triangle( 2, 4, 0, 0),
gsSP1Triangle( 0, 5, 3, 0),
gsSP1Triangle( 3, 5, 6, 0),
gsSP1Triangle( 5, 7, 6, 0),
gsSP1Triangle( 8, 6, 7, 0),
gsSP1Triangle( 7, 9, 8, 0),
gsSP1Triangle( 8, 9,10, 0),
gsSP1Triangle( 9,11,10, 0),
gsSP1Triangle(10,11, 2, 0),
gsSP1Triangle(11, 4, 2, 0),
gsSPEndDisplayList()
};
static Gfx gfx_p_RarmA_1[] = {
gsSPVertex(&vtx_p_RarmA_1[0], 13, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 2, 4, 0),
gsSP1Triangle( 2, 5, 6, 0),
gsSP1Triangle( 2, 3, 0, 0),
gsSP1Triangle( 5, 2, 1, 0),
gsSP1Triangle( 6, 4, 2, 0),
gsSP1Triangle( 3, 4, 7, 0),
gsSP1Triangle( 3, 7, 8, 0),
gsSP1Triangle( 0, 3, 8, 0),
gsSP1Triangle( 9, 0, 8, 0),
gsSP1Triangle( 1, 0, 9, 0),
gsSP1Triangle( 1,10,11, 0),
gsSP1Triangle(10, 1, 9, 0),
gsSP1Triangle(11, 5, 1, 0),
gsSP1Triangle( 7, 4,12, 0),
gsSP1Triangle( 4, 6,12, 0),
gsSP1Triangle(12, 6,11, 0),
gsSP1Triangle( 6, 5,11, 0),
gsSPEndDisplayList()
};
Gfx gfx_p_RarmA[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB_ENVA, G_CC_MODULATERGB_ENVA),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_p_RarmA_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE_ENVA, G_CC_SHADE_ENVA),
gsSPDisplayList(gfx_p_RarmA_1),
gsDPPipeSync(),
gsSPEndDisplayList()
};