sm64/shape/enemy1_k/jugem/j_glass_shape.sou
2022-12-04 22:27:02 -05:00

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/***************************************************************************************************
Convert from NINGEN (j_glass)
****************************************************************************************************/
#define j_glass_AMB_SCALE 0.5
#define ShapeColor_j_glass(R,G,B) {{R*j_glass_AMB_SCALE ,G*j_glass_AMB_SCALE ,B*j_glass_AMB_SCALE ,0 ,R*j_glass_AMB_SCALE ,G*j_glass_AMB_SCALE ,B*j_glass_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_j_glass[] = {
ShapeColor_j_glass(255,255,255),
};
static Vtx vtx_j_glass_0[] = {
{ 150, -30, 0, 0, 992, 994, 126, -11, 9, 255},
{ 136, -116, 82, 0, 2012, 0, 126, -11, 9, 255},
{ 142, -116, 0, 0, 992, -26, 126, -11, 9, 255},
{ 142, -116, 0, 0, 992, -26, 126, -11, -7, 255},
{ 145, -30, -81, 0, 0, 990, 126, -11, -7, 255},
{ 150, -30, 0, 0, 992, 994, 126, -11, -7, 255},
{ 142, -116, 0, 0, 992, -26, 125, -13, -9, 255},
{ 136, -116, -81, 0, 0, 0, 125, -13, -9, 255},
{ 145, -30, -81, 0, 0, 990, 125, -13, -9, 255},
{ 150, -30, 0, 0, 992, 994, 126, -13, 7, 255},
{ 145, -30, 82, 0, 2012, 990, 126, -13, 7, 255},
{ 136, -116, 82, 0, 2012, 0, 126, -13, 7, 255},
};
static Gfx gfx_j_glass_0[] = {
gsSPLight((&light_j_glass[0].l[0]),1 ),
gsSPLight((&light_j_glass[0].a ),2 ),
gsSPVertex(&vtx_j_glass_0[0], 12, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 6, 7, 8, 0),
gsSP1Triangle( 9,10,11, 0),
gsSPEndDisplayList()
};
static Gfx gfx_j_glass_init[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPEndDisplayList()
};
static Gfx gfx_j_glass_reset[] = {
gsSPDisplayList(gfx_j_glass_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList()
};
Gfx gfx_j_glass1[] = {
gsSPDisplayList(gfx_j_glass_init),
gs_Tani_LoadTextureImage2(jyu_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7),
gsSPBranchList(gfx_j_glass_reset)
};
Gfx gfx_j_glass2[] = {
gsSPDisplayList(gfx_j_glass_init),
gs_Tani_LoadTextureImage2(jyu_eye2_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7),
gsSPBranchList(gfx_j_glass_reset)
};