69 lines
2.8 KiB
Plaintext
69 lines
2.8 KiB
Plaintext
/***************************************************************************************************
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Convert from NINGEN (j_glass)
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****************************************************************************************************/
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#define j_glass_AMB_SCALE 0.5
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#define ShapeColor_j_glass(R,G,B) {{R*j_glass_AMB_SCALE ,G*j_glass_AMB_SCALE ,B*j_glass_AMB_SCALE ,0 ,R*j_glass_AMB_SCALE ,G*j_glass_AMB_SCALE ,B*j_glass_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
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static Lights1 light_j_glass[] = {
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ShapeColor_j_glass(255,255,255),
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};
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static Vtx vtx_j_glass_0[] = {
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{ 150, -30, 0, 0, 992, 994, 126, -11, 9, 255},
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{ 136, -116, 82, 0, 2012, 0, 126, -11, 9, 255},
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{ 142, -116, 0, 0, 992, -26, 126, -11, 9, 255},
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{ 142, -116, 0, 0, 992, -26, 126, -11, -7, 255},
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{ 145, -30, -81, 0, 0, 990, 126, -11, -7, 255},
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{ 150, -30, 0, 0, 992, 994, 126, -11, -7, 255},
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{ 142, -116, 0, 0, 992, -26, 125, -13, -9, 255},
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{ 136, -116, -81, 0, 0, 0, 125, -13, -9, 255},
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{ 145, -30, -81, 0, 0, 990, 125, -13, -9, 255},
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{ 150, -30, 0, 0, 992, 994, 126, -13, 7, 255},
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{ 145, -30, 82, 0, 2012, 990, 126, -13, 7, 255},
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{ 136, -116, 82, 0, 2012, 0, 126, -13, 7, 255},
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};
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static Gfx gfx_j_glass_0[] = {
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gsSPLight((&light_j_glass[0].l[0]),1 ),
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gsSPLight((&light_j_glass[0].a ),2 ),
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gsSPVertex(&vtx_j_glass_0[0], 12, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 3, 4, 5, 0),
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gsSP1Triangle( 6, 7, 8, 0),
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gsSP1Triangle( 9,10,11, 0),
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gsSPEndDisplayList()
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};
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static Gfx gfx_j_glass_init[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
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gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
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gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsSPEndDisplayList()
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};
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static Gfx gfx_j_glass_reset[] = {
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gsSPDisplayList(gfx_j_glass_0),
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gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList()
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};
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Gfx gfx_j_glass1[] = {
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gsSPDisplayList(gfx_j_glass_init),
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gs_Tani_LoadTextureImage2(jyu_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7),
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gsSPBranchList(gfx_j_glass_reset)
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};
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Gfx gfx_j_glass2[] = {
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gsSPDisplayList(gfx_j_glass_init),
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gs_Tani_LoadTextureImage2(jyu_eye2_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7),
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gsSPBranchList(gfx_j_glass_reset)
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};
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