sm64/shape/enemy2_d/pirania/pira_sebire_shape.sou

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/***************************************************************************************************
Convert from NINGEN (pira_sebire)
****************************************************************************************************/
#define pira_sebire_AMB_SCALE 0.5
#define ShapeColor_pira_sebire(R,G,B) {{R*pira_sebire_AMB_SCALE ,G*pira_sebire_AMB_SCALE ,B*pira_sebire_AMB_SCALE ,0 ,R*pira_sebire_AMB_SCALE ,G*pira_sebire_AMB_SCALE ,B*pira_sebire_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_pira_sebire[] = {
ShapeColor_pira_sebire(255,255,255),
};
static Vtx vtx_pira_sebire_0[] = {
{ 9, -26, 0, 0, 420, 230, 0, 0, 127, 255},
{ 57, -48, 0, 0, 560, 260, 0, 0, 127, 255},
{ 120, 0, 0, 0, 688, 26, 0, 0, 127, 255},
{ 0, 0, 0, 0, 376, 144, 0, 0, 127, 255},
};
static Gfx gfx_pira_sebire_0[] = {
gs_Tani_LoadTextureImage2(pirania_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPLight((&light_pira_sebire[0].l[0]),1 ),
gsSPLight((&light_pira_sebire[0].a ),2 ),
gsSPVertex(&vtx_pira_sebire_0[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 2, 3, 0, 0),
gsSPEndDisplayList()
};
Gfx gfx_pira_sebire[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_pira_sebire_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList()
};