sm64/shape/enemy2_f/jugem2/j_camera_shape.sou
2022-12-04 22:27:02 -05:00

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/***************************************************************************************************
Convert from NINGEN (j_camera)
****************************************************************************************************/
#define j_camera_AMB_SCALE 0.5
#define ShapeColor_j_camera(R,G,B) {{R*j_camera_AMB_SCALE ,G*j_camera_AMB_SCALE ,B*j_camera_AMB_SCALE ,0 ,R*j_camera_AMB_SCALE ,G*j_camera_AMB_SCALE ,B*j_camera_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_j_camera[] = {
ShapeColor_j_camera(255,255,255),
ShapeColor_j_camera( 25, 25, 25),
ShapeColor_j_camera( 50, 68, 64),
ShapeColor_j_camera( 48, 48, 48),
};
static Vtx vtx_j_camera_0[] = {
{ 79, -113, -34, 0, 0, 480, 0, -127, 0, 255},
{ 7, -113, 37, 0, 480, 0, 0, -127, 0, 255},
{ 7, -113, -34, 0, 0, 0, 0, -127, 0, 255},
{ 79, -113, 37, 0, 480, 480, 0, -127, 0, 255},
};
static Vtx vtx_j_camera_1[] = {
{ 20, -58, -21, 0, 0, 0, 0, 57, -113, 255},
{ 66, -58, -21, 0, 0, 0, 0, 57, -113, 255},
{ 43, -113, -49, 0, 0, 0, 0, 57, -113, 255},
{ 20, -58, -21, 0, 0, 0, -46, 37, -112, 255},
{ 43, -113, -49, 0, 0, 0, -46, 37, -112, 255},
{ 7, -113, -34, 0, 0, 0, -46, 37, -112, 255},
{ 20, -58, -21, 0, 0, 0, -112, 37, -45, 255},
{ 7, -113, -34, 0, 0, 0, -112, 37, -45, 255},
{ -7, -113, 1, 0, 0, 0, -112, 37, -45, 255},
{ 20, -58, -21, 0, 0, 0, -114, 55, 0, 255},
{ -7, -113, 1, 0, 0, 0, -114, 55, 0, 255},
{ 20, -58, 24, 0, 0, 0, -114, 55, 0, 255},
{ 79, -113, -34, 0, 0, 0, 46, 37, -112, 255},
{ 43, -113, -49, 0, 0, 0, 46, 37, -112, 255},
{ 66, -58, -21, 0, 0, 0, 46, 37, -112, 255},
{ 66, -58, -21, 0, 0, 0, 113, 57, 0, 255},
{ 66, -58, 24, 0, 0, 0, 113, 57, 0, 255},
{ 94, -113, 1, 0, 0, 0, 113, 57, 0, 255},
{ 66, -58, -21, 0, 0, 0, 111, 37, -47, 255},
{ 94, -113, 1, 0, 0, 0, 111, 37, -47, 255},
{ 79, -113, -34, 0, 0, 0, 111, 37, -47, 255},
{ 94, -113, 1, 0, 0, 0, 112, 37, 46, 255},
{ 66, -58, 24, 0, 0, 0, 112, 37, 46, 255},
{ 79, -113, 37, 0, 0, 0, 112, 37, 46, 255},
{ 79, -113, 37, 0, 0, 0, 46, 37, 112, 255},
{ 66, -58, 24, 0, 0, 0, 46, 37, 112, 255},
{ 43, -113, 52, 0, 0, 0, 46, 37, 112, 255},
{ 66, -58, 24, 0, 0, 0, 0, 57, 113, 255},
{ 20, -58, 24, 0, 0, 0, 0, 57, 113, 255},
{ 43, -113, 52, 0, 0, 0, 0, 57, 113, 255},
{ 43, -113, 52, 0, 0, 0, -46, 37, 112, 255},
{ 20, -58, 24, 0, 0, 0, -46, 37, 112, 255},
{ 7, -113, 37, 0, 0, 0, -46, 37, 112, 255},
{ -7, -113, 1, 0, 0, 0, -113, 37, 44, 255},
{ 7, -113, 37, 0, 0, 0, -113, 37, 44, 255},
{ 20, -58, 24, 0, 0, 0, -113, 37, 44, 255},
{ -4, 46, -40, 0, 0, 0, -127, 0, 0, 255},
{ -4, -58, 43, 0, 0, 0, -127, 0, 0, 255},
{ -4, 46, 43, 0, 0, 0, -127, 0, 0, 255},
{ 100, 46, 43, 0, 0, 0, 0, 127, 0, 255},
{ 100, 46, -40, 0, 0, 0, 0, 127, 0, 255},
{ -4, 46, -40, 0, 0, 0, 0, 127, 0, 255},
{ -4, 46, 43, 0, 0, 0, 0, 127, 0, 255},
{ -4, -58, -40, 0, 0, 0, -127, 0, 0, 255},
{ 100, 46, -40, 0, 0, 0, 0, 0, -127, 255},
{ -4, -58, -40, 0, 0, 0, 0, 0, -127, 255},
{ -4, 46, -40, 0, 0, 0, 0, 0, -127, 255},
{ 100, -58, 43, 0, 0, 0, 0, 0, 127, 255},
{ -4, 46, 43, 0, 0, 0, 0, 0, 127, 255},
{ -4, -58, 43, 0, 0, 0, 0, 0, 127, 255},
{ 100, -58, -40, 0, 0, 0, 0, -127, 0, 255},
{ 100, -58, 43, 0, 0, 0, 0, -127, 0, 255},
{ -4, -58, 43, 0, 0, 0, 0, -127, 0, 255},
{ -4, -58, -40, 0, 0, 0, 0, -127, 0, 255},
{ 100, -58, 43, 0, 0, 0, 0, 0, 127, 255},
{ 100, 46, 43, 0, 0, 0, 0, 0, 127, 255},
{ -4, 46, 43, 0, 0, 0, 0, 0, 127, 255},
{ 100, 46, -40, 0, 0, 0, 0, 0, -127, 255},
{ 100, -58, -40, 0, 0, 0, 0, 0, -127, 255},
{ -4, -58, -40, 0, 0, 0, 0, 0, -127, 255},
{ 100, 46, 43, 0, 0, 0, 127, 0, 0, 255},
{ 100, -58, -40, 0, 0, 0, 127, 0, 0, 255},
{ 100, 46, -40, 0, 0, 0, 127, 0, 0, 255},
{ 100, -58, 43, 0, 0, 0, 127, 0, 0, 255},
{ 7, -113, -34, 0, 0, 0, 0, -127, 0, 255},
{ 7, -113, 37, 0, 0, 0, 0, -127, 0, 255},
{ -7, -113, 1, 0, 0, 0, 0, -127, 0, 255},
{ 43, -113, -49, 0, 0, 0, 0, -127, 0, 255},
{ 79, -113, -34, 0, 0, 0, 0, -127, 0, 255},
{ 94, -113, 1, 0, 0, 0, 0, -127, 0, 255},
{ 79, -113, 37, 0, 0, 0, 0, -127, 0, 255},
{ 43, -113, 52, 0, 0, 0, 0, -127, 0, 255},
};
static Gfx gfx_j_camera_0[] = {
gs_Tani_LoadTextureImage2(front_cam_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, 7),
gsSPLight((&light_j_camera[0].l[0]),1 ),
gsSPLight((&light_j_camera[0].a ),2 ),
gsSPVertex(&vtx_j_camera_0[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSPEndDisplayList()
};
static Gfx gfx_j_camera_1[] = {
gsSPLight((&light_j_camera[1].l[0]),1 ),
gsSPLight((&light_j_camera[1].a ),2 ),
gsSPVertex(&vtx_j_camera_1[0], 15, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 6, 7, 8, 0),
gsSP1Triangle( 9,10,11, 0),
gsSP1Triangle(12,13,14, 0),
gsSPVertex(&vtx_j_camera_1[15], 15, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 6, 7, 8, 0),
gsSP1Triangle( 9,10,11, 0),
gsSP1Triangle(12,13,14, 0),
gsSPVertex(&vtx_j_camera_1[30], 6, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSPLight((&light_j_camera[2].l[0]),1 ),
gsSPLight((&light_j_camera[2].a ),2 ),
gsSPVertex(&vtx_j_camera_1[36], 14, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 3, 5, 6, 0),
gsSP1Triangle( 0, 7, 1, 0),
gsSP1Triangle( 8, 9,10, 0),
gsSP1Triangle(11,12,13, 0),
gsSPVertex(&vtx_j_camera_1[50], 14, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 2, 3, 0),
gsSP1Triangle( 4, 5, 6, 0),
gsSP1Triangle( 7, 8, 9, 0),
gsSP1Triangle(10,11,12, 0),
gsSP1Triangle(10,13,11, 0),
gsSPLight((&light_j_camera[3].l[0]),1 ),
gsSPLight((&light_j_camera[3].a ),2 ),
gsSPVertex(&vtx_j_camera_1[64], 8, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 4, 0),
gsSP1Triangle( 4, 5, 6, 0),
gsSP1Triangle( 7, 1, 6, 0),
gsSPEndDisplayList()
};
Gfx gfx_j_camera[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsSPDisplayList(gfx_j_camera_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(gfx_j_camera_1),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList()
};