sm64/shape/enemy2_f/kinopio/kino_Lhand_shape.sou

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/***************************************************************************************************
Convert from NINGEN (kino_Lhand)
****************************************************************************************************/
#define kino_Lhand_AMB_SCALE 0.5
#define ShapeColor_kino_Lhand(R,G,B) {{R*kino_Lhand_AMB_SCALE ,G*kino_Lhand_AMB_SCALE ,B*kino_Lhand_AMB_SCALE ,0 ,R*kino_Lhand_AMB_SCALE ,G*kino_Lhand_AMB_SCALE ,B*kino_Lhand_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_kino_Lhand[] = {
ShapeColor_kino_Lhand(254,213,161),
};
static Vtx vtx_kino_Lhand_0[] = {
{ 7, 14, -12, 0, 0, 0, 75, 31, -97, 255},
{ -1, 14, -12, 0, 0, 0, -49, 54, -103, 255},
{ 11, 34, 0, 0, 0, 0, 36, 121, -4, 255},
{ 3, -43, -27, 0, 0, 0, 53, 30, -111, 255},
{ 11, -43, -2, 0, 0, 0, 126, -11, 10, 255},
{ -11, 14, 0, 0, 0, 0, -105, 70, 13, 255},
{ -1, 14, 13, 0, 0, 0, -46, 63, 99, 255},
{ 7, 14, 13, 0, 0, 0, 61, 33, 105, 255},
{ 3, -43, 28, 0, 0, 0, 80, -18, 96, 255},
{ 20, -51, -15, 0, 0, 0, 115, -9, -51, 255},
{ 4, -57, 18, 0, 0, 0, 98, -39, 69, 255},
{ 4, -57, -25, 0, 0, 0, 64, -66, -87, 255},
{ -17, -43, -27, 0, 0, 0, -53, -8, -115, 255},
{ -17, -43, 28, 0, 0, 0, -51, -7, 115, 255},
{ 12, -76, 3, 0, 0, 0, 66, -89, 59, 255},
{ 12, -76, -9, 0, 0, 0, 80, -90, -37, 255},
{ 4, -57, 18, 0, 0, 0, 98, -39, 69, 255},
{ -17, -43, 28, 0, 0, 0, -51, -7, 115, 255},
{ -15, -73, 8, 0, 0, 0, -44, -105, 55, 255},
{ 3, -43, 28, 0, 0, 0, 80, -18, 96, 255},
{ 12, -76, 3, 0, 0, 0, 66, -89, 59, 255},
{ -15, -73, -12, 0, 0, 0, -59, -90, -66, 255},
{ -17, -43, -27, 0, 0, 0, -53, -8, -115, 255},
{ 4, -57, -25, 0, 0, 0, 64, -66, -87, 255},
{ 12, -76, -9, 0, 0, 0, 80, -90, -37, 255},
{ -35, -43, 0, 0, 0, 0, -125, -6, -17, 255},
{ -11, 14, 0, 0, 0, 0, -105, 70, 13, 255},
{ -1, 14, 13, 0, 0, 0, -46, 63, 99, 255},
{ -1, 14, -12, 0, 0, 0, -49, 54, -103, 255},
};
static Gfx gfx_kino_Lhand_0[] = {
gsSPLight((&light_kino_Lhand[0].l[0]),1 ),
gsSPLight((&light_kino_Lhand[0].a ),2 ),
gsSPVertex(&vtx_kino_Lhand_0[0], 16, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 1, 0, 3, 0),
gsSP1Triangle( 0, 2, 4, 0),
gsSP1Triangle( 4, 3, 0, 0),
gsSP1Triangle( 2, 5, 6, 0),
gsSP1Triangle( 6, 7, 2, 0),
gsSP1Triangle( 4, 2, 7, 0),
gsSP1Triangle( 5, 2, 1, 0),
gsSP1Triangle( 7, 8, 4, 0),
gsSP1Triangle( 4, 9, 3, 0),
gsSP1Triangle( 4, 8,10, 0),
gsSP1Triangle(11, 9, 4, 0),
gsSP1Triangle( 4,10,11, 0),
gsSP1Triangle( 1, 3,12, 0),
gsSP1Triangle(11, 3, 9, 0),
gsSP1Triangle(12, 3,11, 0),
gsSP1Triangle( 7,13, 8, 0),
gsSP1Triangle( 7, 6,13, 0),
gsSP1Triangle(10,14,15, 0),
gsSP1Triangle(10,15,11, 0),
gsSPVertex(&vtx_kino_Lhand_0[16], 13, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSP1Triangle( 2, 4, 0, 0),
gsSP1Triangle( 5, 6, 7, 0),
gsSP1Triangle( 7, 8, 5, 0),
gsSP1Triangle( 2, 8, 4, 0),
gsSP1Triangle( 2, 5, 8, 0),
gsSP1Triangle( 5, 2, 9, 0),
gsSP1Triangle( 5, 9, 6, 0),
gsSP1Triangle( 9, 2, 1, 0),
gsSP1Triangle(10, 9, 1, 0),
gsSP1Triangle(10, 1,11, 0),
gsSP1Triangle( 9,12, 6, 0),
gsSP1Triangle( 9,10,12, 0),
gsSPEndDisplayList()
};
Gfx gfx_kino_Lhand[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE_ENVA, G_CC_SHADE_ENVA),
gsSPDisplayList(gfx_kino_Lhand_0),
gsDPPipeSync(),
gsSPEndDisplayList()
};