sm64/shape/enemy2_f/kinopio/kino_vest_shape.sou

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/***************************************************************************************************
Convert from NINGEN (kino_vest)
****************************************************************************************************/
#define kino_vest_AMB_SCALE 0.5
#define ShapeColor_kino_vest(R,G,B) {{R*kino_vest_AMB_SCALE ,G*kino_vest_AMB_SCALE ,B*kino_vest_AMB_SCALE ,0 ,R*kino_vest_AMB_SCALE ,G*kino_vest_AMB_SCALE ,B*kino_vest_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_kino_vest[] = {
ShapeColor_kino_vest( 66, 39,181),
};
static Vtx vtx_kino_vest_0[] = {
{ -80, -27, -24, 0, 0, 0, -112, 40, -43, 255},
{ -61, 26, 28, 0, 0, 0, -100, 58, 50, 255},
{ -61, 26, -27, 0, 0, 0, -109, 55, -33, 255},
{ -35, 68, -34, 0, 0, 0, -58, 72, -86, 255},
{ 36, 68, -34, 0, 0, 0, 87, 75, -53, 255},
{ 31, 26, -60, 0, 0, 0, 38, 53, -108, 255},
{ 36, 60, 20, 0, 0, 0, 84, 77, 53, 255},
{ 62, 26, 28, 0, 0, 0, 99, 63, 45, 255},
{ 62, 26, -27, 0, 0, 0, 109, 46, -43, 255},
{ 26, 29, 50, 0, 0, 0, 69, 49, 94, 255},
{ 81, -23, 30, 0, 0, 0, 106, 46, 51, 255},
{ 81, -27, -24, 0, 0, 0, 113, 38, -42, 255},
{ 40, -30, -76, 0, 0, 0, 50, 37, -110, 255},
{ 40, -18, 65, 0, 0, 0, 79, 50, 85, 255},
{ -80, -23, 30, 0, 0, 0, -109, 44, 47, 255},
{ -30, 26, -60, 0, 0, 0, -49, 43, -108, 255},
{ -35, 60, 20, 0, 0, 0, -95, 75, 35, 255},
{ -61, 26, -27, 0, 0, 0, -109, 55, -33, 255},
{ -61, 26, 28, 0, 0, 0, -100, 58, 50, 255},
{ -25, 29, 50, 0, 0, 0, -62, 58, 93, 255},
{ -39, -18, 65, 0, 0, 0, -73, 42, 94, 255},
{ -35, 68, -34, 0, 0, 0, -58, 72, -86, 255},
{ 40, -30, -76, 0, 0, 0, 50, 37, -110, 255},
{ -39, -30, -76, 0, 0, 0, -51, 39, -109, 255},
{ -30, 26, -60, 0, 0, 0, -49, 43, -108, 255},
{ 31, 26, -60, 0, 0, 0, 38, 53, -108, 255},
{ -80, -23, 30, 0, 0, 0, -109, 44, 47, 255},
{ -80, -27, -24, 0, 0, 0, -112, 40, -43, 255},
};
static Gfx gfx_kino_vest_0[] = {
gsSPLight((&light_kino_vest[0].l[0]),1 ),
gsSPLight((&light_kino_vest[0].a ),2 ),
gsSPVertex(&vtx_kino_vest_0[0], 16, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 4, 6, 7, 0),
gsSP1Triangle( 4, 7, 8, 0),
gsSP1Triangle( 8, 5, 4, 0),
gsSP1Triangle( 9, 7, 6, 0),
gsSP1Triangle(10, 8, 7, 0),
gsSP1Triangle(10, 7, 9, 0),
gsSP1Triangle(10,11, 8, 0),
gsSP1Triangle(12, 8,11, 0),
gsSP1Triangle(12, 5, 8, 0),
gsSP1Triangle(10, 9,13, 0),
gsSP1Triangle( 0,14, 1, 0),
gsSP1Triangle(15, 0, 2, 0),
gsSPVertex(&vtx_kino_vest_0[16], 12, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 2, 3, 0, 0),
gsSP1Triangle( 4, 3, 2, 0),
gsSP1Triangle( 0, 5, 1, 0),
gsSP1Triangle( 6, 7, 8, 0),
gsSP1Triangle( 6, 8, 9, 0),
gsSP1Triangle( 5, 9, 8, 0),
gsSP1Triangle( 4, 2,10, 0),
gsSP1Triangle( 8, 1, 5, 0),
gsSP1Triangle( 8, 7,11, 0),
gsSPEndDisplayList()
};
Gfx gfx_kino_vest[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE_ENVA, G_CC_SHADE_ENVA),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPDisplayList(gfx_kino_vest_0),
gsDPPipeSync(),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList()
};
Gfx gfx_kino_vest_zbxlu[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE_ENVA, G_CC_SHADE_ENVA),
gsSPDisplayList(gfx_kino_vest_0),
gsDPPipeSync(),
gsSPEndDisplayList()
};