sm64/shape/enemy2_h/mucho/mu_mouthA_shape.sou
2022-12-04 22:27:02 -05:00

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/***************************************************************************************************
Convert from NINGEN (mu_mouthA)
****************************************************************************************************/
#define mu_mouthA_AMB_SCALE 0.4
#define ShapeColor_mu_mouthA(R,G,B) {{R*mu_mouthA_AMB_SCALE ,G*mu_mouthA_AMB_SCALE ,B*mu_mouthA_AMB_SCALE ,0 ,R*mu_mouthA_AMB_SCALE ,G*mu_mouthA_AMB_SCALE ,B*mu_mouthA_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_mu_mouthA[] = {
ShapeColor_mu_mouthA(255,255,255),
};
static Vtx vtx_mu_mouthA_0[] = {
{ -33, 59, -6, 0, 474, 68, -82, 96, 0, 255},
{ -68, 0, -6, 0, 475, 340, -124, -24, 0, 255},
{ -68, 0, 62, 0, 21, 332, -116, 23, 45, 255},
{ -33, 59, 62, 0, 20, 62, -32, 95, 76, 255},
{ 34, 59, -6, 0, 474, 68, 41, 120, 0, 255},
{ -33, -59, 62, 0, 22, 604, -45, -53, 105, 255},
{ 34, 59, 62, 0, 20, 62, 65, 77, 76, 255},
{ -33, -59, -6, 0, 476, 610, -41, -120, 0, 255},
{ 69, 0, -6, 0, 475, 340, 124, 24, 0, 255},
{ 69, 0, 62, 0, 21, 332, 99, -19, 76, 255},
{ 34, -59, -6, 0, 476, 610, 82, -96, 0, 255},
{ 34, -59, 62, 0, 22, 604, 38, -112, 44, 255},
};
static Vtx vtx_mu_mouthA_1[] = {
{ -33, -59, 62, 0, 248, 960, -45, -53, 105, 255},
{ 34, 59, 62, 0, 744, 32, 65, 77, 76, 255},
{ -33, 59, 62, 0, 248, 32, -32, 95, 76, 255},
{ -68, 0, 62, 0, 0, 496, -116, 23, 45, 255},
{ 34, -59, 62, 0, 744, 960, 38, -112, 44, 255},
{ 69, 0, 62, 0, 992, 496, 99, -19, 76, 255},
};
static Gfx gfx_mu_mouthA_0[] = {
gs_Tani_LoadTextureImage2(mucho_mouthA_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 32, 0, 7),
gsSPLight((&light_mu_mouthA[0].l[0]),1 ),
gsSPLight((&light_mu_mouthA[0].a ),2 ),
gsSPVertex(&vtx_mu_mouthA_0[0], 12, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 2, 3, 0),
gsSP1Triangle( 4, 0, 3, 0),
gsSP1Triangle( 1, 5, 2, 0),
gsSP1Triangle( 4, 3, 6, 0),
gsSP1Triangle( 1, 7, 5, 0),
gsSP1Triangle( 8, 4, 6, 0),
gsSP1Triangle( 8, 6, 9, 0),
gsSP1Triangle(10, 8, 9, 0),
gsSP1Triangle( 7,10,11, 0),
gsSP1Triangle(10, 9,11, 0),
gsSP1Triangle( 7,11, 5, 0),
gsSPEndDisplayList()
};
static Gfx gfx_mu_mouthA_1[] = {
gs_Tani_LoadTextureImage2(mucho_mouthB_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPVertex(&vtx_mu_mouthA_1[0], 6, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 2, 3, 0),
gsSP1Triangle( 0, 4, 5, 0),
gsSP1Triangle( 0, 5, 1, 0),
gsSPEndDisplayList()
};
Gfx gfx_mu_mouthA[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_mu_mouthA_0),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_mu_mouthA_1),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList()
};