sm64/shape/enemy2_h/nessy/nes_Rfoot_shape.sou

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/***************************************************************************************************
Convert from NINGEN (nes_Rfoot)
****************************************************************************************************/
#define nes_Rfoot_AMB_SCALE 0.5
#define ShapeColor_nes_Rfoot(R,G,B) {{R*nes_Rfoot_AMB_SCALE ,G*nes_Rfoot_AMB_SCALE ,B*nes_Rfoot_AMB_SCALE ,0 ,R*nes_Rfoot_AMB_SCALE ,G*nes_Rfoot_AMB_SCALE ,B*nes_Rfoot_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_nes_Rfoot[] = {
ShapeColor_nes_Rfoot(255,255,255),
};
static Vtx vtx_nes_Rfoot_0[] = {
{ 981, 88, -55, 0, 478, 736, 11, 117, -45, 255},
{ -61, 97, 82, 0, 288, 1108, -52, 115, 3, 255},
{ 864, 24, 682, 0, 444, 1372, -40, -63, 102, 255},
{ -63, -52, -97, 0, 292, 972, -87, -22, -89, 255},
{ 1865, 35, 512, 0, 628, 984, 23, 123, -14, 255},
{ 1864, -28, 332, 0, 632, 840, 85, 39, -84, 255},
{ 979, -61, -236, 0, 482, 600, 27, -53, -111, 255},
{ 2079, 13, 781, 0, 662, 1152, 58, 111, -15, 255},
};
static Gfx gfx_nes_Rfoot_0[] = {
gs_Tani_LoadTextureImage2(nes_skinC_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPLight((&light_nes_Rfoot[0].l[0]),1 ),
gsSPLight((&light_nes_Rfoot[0].a ),2 ),
gsSPVertex(&vtx_nes_Rfoot_0[0], 8, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 1, 0, 0),
gsSP1Triangle( 0, 4, 5, 0),
gsSP1Triangle( 0, 6, 3, 0),
gsSP1Triangle( 5, 6, 0, 0),
gsSP1Triangle( 2, 4, 0, 0),
gsSP1Triangle( 2, 6, 5, 0),
gsSP1Triangle( 2, 3, 6, 0),
gsSP1Triangle( 1, 3, 2, 0),
gsSP1Triangle( 4, 7, 5, 0),
gsSP1Triangle( 5, 7, 2, 0),
gsSP1Triangle( 2, 7, 4, 0),
gsSPEndDisplayList()
};
Gfx gfx_nes_Rfoot[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(STAGE7_NESSY_FOG_R, STAGE7_NESSY_FOG_G, STAGE7_NESSY_FOG_B, 255),
gsSPFogPosition(STAGE7_NESSY_FOG_START, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsSPDisplayList(gfx_nes_Rfoot_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList()
};