sm64/shape/enemy2_h/nessy/nes_neckB_shape.sou
2022-12-04 22:27:02 -05:00

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/***************************************************************************************************
Convert from NINGEN (nes_neckB)
****************************************************************************************************/
#define nes_neckB_AMB_SCALE 0.5
#define ShapeColor_nes_neckB(R,G,B) {{R*nes_neckB_AMB_SCALE ,G*nes_neckB_AMB_SCALE ,B*nes_neckB_AMB_SCALE ,0 ,R*nes_neckB_AMB_SCALE ,G*nes_neckB_AMB_SCALE ,B*nes_neckB_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_nes_neckB[] = {
ShapeColor_nes_neckB(255,255,255),
};
static Vtx vtx_nes_neckB_0[] = {
{ 19, -22, -821, 0, 674, 1540, -22, -5, -124, 255},
{ 187, 693, -578, 0, 822, 1620, 28, 93, -80, 255},
{ 1057, 309, -449, 0, 834, 920, 80, 39, -90, 255},
{ 1290, 174, 0, 0, 980, 736, 121, 31, 21, 255},
{ 1106, 540, 0, 0, 982, 960, 79, 98, -7, 255},
{ 1057, 309, 440, 0, 1134, 948, 78, 63, 76, 255},
{ 391, 797, 0, 0, 972, 1524, 22, 124, 11, 255},
{ 187, 693, 571, 0, 1140, 1652, 28, 76, 97, 255},
{ 899, -211, 569, 0, 1306, 920, 63, -17, 108, 255},
{ -273, 717, 553, 0, 1170, 1976, -33, 95, 76, 255},
{ -273, 717, -552, 0, 792, 1944, -34, 95, -76, 255},
{ -423, 59, -383, 0, 612, 1876, -116, -17, -48, 255},
{ -343, -381, 386, 0, 418, 1728, -81, -90, 37, 255},
{ 19, -22, 822, 0, 294, 1584, -28, -24, 121, 255},
{ -423, 59, 384, 0, 378, 1900, -108, -14, 63, 255},
{ 1185, -300, -302, 0, 648, 676, 91, -55, -68, 255},
{ 187, 693, 571, 0, 118, 1652, 28, 76, 97, 255},
{ 19, -22, 822, 0, 294, 1584, -28, -24, 121, 255},
{ 899, -211, 569, 0, 284, 920, 63, -17, 108, 255},
{ -343, -381, 386, 0, 418, 1728, -81, -90, 37, 255},
{ 832, -489, 343, 0, 386, 888, 23, -110, 58, 255},
{ 1185, -300, 304, 0, 318, 692, 80, -83, 51, 255},
{ 832, -489, -340, 0, 584, 868, 27, -119, -33, 255},
{ 1057, 309, 440, 0, 112, 948, 78, 63, 76, 255},
{ -343, -381, -383, 0, 562, 1708, -59, -89, -68, 255},
{ 1185, -300, -302, 0, 648, 676, 91, -55, -68, 255},
{ 899, -211, -571, 0, 680, 888, 39, -56, -106, 255},
{ 1057, 309, -449, 0, 834, 920, 80, 39, -90, 255},
{ -273, 717, 553, 0, 148, 1976, -33, 95, 76, 255},
{ 19, -22, -821, 0, 674, 1540, -22, -5, -124, 255},
{ -423, 59, -383, 0, 612, 1876, -116, -17, -48, 255},
{ -423, 59, 384, 0, 378, 1900, -108, -14, 63, 255},
{ 899, -211, 569, 0, 1306, 920, 63, -17, 108, 255},
{ 1185, -300, 304, 0, 1340, 692, 80, -83, 51, 255},
{ 1290, 174, 0, 0, 980, 736, 121, 31, 21, 255},
};
static Gfx gfx_nes_neckB_0[] = {
gs_Tani_LoadTextureImage2(nes_skinC_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPLight((&light_nes_neckB[0].l[0]),1 ),
gsSPLight((&light_nes_neckB[0].a ),2 ),
gsSPVertex(&vtx_nes_neckB_0[0], 16, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 5, 6, 7, 0),
gsSP1Triangle( 5, 4, 6, 0),
gsSP1Triangle( 8, 3, 5, 0),
gsSP1Triangle( 7, 6, 9, 0),
gsSP1Triangle( 4, 1, 6, 0),
gsSP1Triangle( 6, 1,10, 0),
gsSP1Triangle( 9, 6,10, 0),
gsSP1Triangle( 2, 4, 3, 0),
gsSP1Triangle( 4, 2, 1, 0),
gsSP1Triangle( 0,11,10, 0),
gsSP1Triangle( 0,10, 1, 0),
gsSP1Triangle(12,13,14, 0),
gsSP1Triangle(11,12,14, 0),
gsSP1Triangle( 2, 3,15, 0),
gsSPVertex(&vtx_nes_neckB_0[16], 16, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 1, 3, 4, 0),
gsSP1Triangle( 1, 4, 2, 0),
gsSP1Triangle( 2, 4, 5, 0),
gsSP1Triangle( 3, 6, 4, 0),
gsSP1Triangle( 5, 4, 6, 0),
gsSP1Triangle( 0, 2, 7, 0),
gsSP1Triangle( 3, 8, 6, 0),
gsSP1Triangle( 5, 6, 9, 0),
gsSP1Triangle( 9, 6,10, 0),
gsSP1Triangle(10, 6, 8, 0),
gsSP1Triangle(11, 9,10, 0),
gsSP1Triangle( 1, 0,12, 0),
gsSP1Triangle(13,11,10, 0),
gsSP1Triangle(10, 8,13, 0),
gsSP1Triangle(13, 8,14, 0),
gsSP1Triangle(14, 8, 3, 0),
gsSP1Triangle(12,15, 1, 0),
gsSPVertex(&vtx_nes_neckB_0[32], 3, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSPEndDisplayList()
};
Gfx gfx_nes_neckB[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(STAGE7_NESSY_FOG_R, STAGE7_NESSY_FOG_G, STAGE7_NESSY_FOG_B, 255),
gsSPFogPosition(STAGE7_NESSY_FOG_START, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsSPDisplayList(gfx_nes_neckB_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList()
};