sm64/shape/keep/shadestar.shape

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/************************************/
#ifdef HMS_SHAPE
/************************************/
extern Gfx gfx_shadestar[];
/* ===============================================================================
: Hierarchy map data of PolygonStar.
================================================================================== */
Hierarchy RCP_HmsShadeStar[] = {
hmsShadow(100, 155, 1)
hmsBegin()
hmsScale(0.25f)
hmsBegin()
hmsGfx(RM_XSURF , gfx_shadestar)
hmsEnd()
hmsEnd()
hmsExit()
};
/*********************************/
#else
/*********************************/
/***************************************************************************************************
Convert from NINGEN (star_shade)
****************************************************************************************************/
#define shadestar_SCALE 0.1
#define ShapeColor_shadestar(R,G,B) {{R*shadestar_SCALE ,G*shadestar_SCALE ,B*shadestar_SCALE ,0 ,R*shadestar_SCALE ,G*shadestar_SCALE ,B*shadestar_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_shadestar[] = {
ShapeColor_shadestar( 30, 50, 230),
};
static Vtx vtx_shadestar_0[] = {
{ 0, 8, -89, 0, 0, 0, 0, 7, -126, 255},
{ 190, -201, 0, 0, 0, 0, 85, -93, 0, 255},
{ 0, -129, 0, 0, 0, 0, 0, -126, 0, 255},
{ 146, -42, 0, 0, 0, 0, 124, -25, 0, 255},
{ 0, 8, 90, 0, 0, 0, 0, 7, 126, 255},
{ 257, 84, 0, 0, 0, 0, 104, 71, 0, 255},
{ -145, -42, 0, 0, 0, 0, -124, -25, 0, 255},
{ -189, -201, 0, 0, 0, 0, -86, -93, 0, 255},
{ -256, 84, 0, 0, 0, 0, -105, 71, 0, 255},
{ 0, 246, 0, 0, 0, 0, 0, 126, 0, 255},
{ 96, 99, 0, 0, 0, 0, 61, 111, 0, 255},
{ -95, 99, 0, 0, 0, 0, -61, 111, 0, 255},
};
static Gfx gfx_shadestar_0[] = {
gsSPLight((&light_shadestar[0].l[0]),1 ),
gsSPLight((&light_shadestar[0].a ),2 ),
gsSPVertex(&vtx_shadestar_0[0], 12, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSP1Triangle( 2, 1, 4, 0),
gsSP1Triangle( 1, 3, 4, 0),
gsSP1Triangle( 5, 3, 0, 0),
gsSP1Triangle( 4, 3, 5, 0),
gsSP1Triangle( 6, 7, 4, 0),
gsSP1Triangle( 7, 2, 4, 0),
gsSP1Triangle( 8, 6, 4, 0),
gsSP1Triangle( 9, 4,10, 0),
gsSP1Triangle( 9,11, 4, 0),
gsSP1Triangle( 4, 5,10, 0),
gsSP1Triangle(11, 8, 4, 0),
gsSP1Triangle( 0, 2, 7, 0),
gsSP1Triangle( 0, 7, 6, 0),
gsSP1Triangle( 0, 6, 8, 0),
gsSP1Triangle( 0, 8,11, 0),
gsSP1Triangle( 0,11, 9, 0),
gsSP1Triangle(10, 5, 0, 0),
gsSP1Triangle(10, 0, 9, 0),
gsSPEndDisplayList()
};
Gfx gfx_shadestar[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE_ENVA, G_CC_SHADE_ENVA),
gsDPSetEnvColor(255,255,255,120),
gsSPDisplayList(gfx_shadestar_0),
gsDPSetEnvColor(255,255,255,255),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList()
};
/*********************************/
#endif
/*********************************/