sm64/star

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/* course (1) .... stage9 battle_field */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,0,0, e_tripstar) /* bomking */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,1,0, e_tripstar) /* kame race */
seqLevelActor(0x003f,S_polystar, 1550, 1200, 0300, 0,0,0, 0,2,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -600, 4400, 0600, 0,0,0, 0,3,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -5000,4500, -500, 0,0,0, 0,4,0, e_tripstar) /* 8 coin */
seqLevelActor(0x003f,S_polystar, -5500,1500, 2300, 0,0,0, 0,5,0, e_tripstar) /* 8 coin */
seqActor(S_itembox , -2500, 0250, -4000, 0,0,0, 0,0,0, e_itembox ) /* hane itembox */
seqActor(S_itembox , 6300, 1300, 4700, 0,0,0, 0,3,0, e_itembox ) /* kame itembox */
/* course (2) .... stage24 castle2 */
seqLevelActor(0x003f,S_polystar, 0300, 5550, 0000, 0,0,0, 0,0,0, e_tripstar) /* -------- */
seqLevelActor(0x003f,S_polystar, -2500, 1500, -750, 0,0,0, 0,1,0, e_tripstar) /* -------- */
seqLevelActor(0x003f,S_polystar, 0000, 3750, -2800, 0,0,0, 0,2,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -400, 3700, 0000, 0,0,0, 0,3,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 6666, 6350, 6666, 0,0,0, 0,4,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -300, 5550, 0000, 0,0,0, 0,5,0, e_tripstar) /* 8_coin */
seqActor(S_itembox , 1270, 4100, 930, 0,0,0, 0,2,0, e_itembox ) /* toumei itembox */
/* course (3) .... stage12 sunkenship */
/* in the cave */
seqLevelActor(0x003f,S_polystar, 5100, -4500, -250, 0,0,0, 0,0,0, e_tripstar) /* --------- */
/* in the ship */
seqLevelActor(0x003f,S_polystar, -680, 1360, 1580, 0,0,0, 0,1,0, e_tripstar) /* hip_drop_box */
/* on the sea */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,2,0, e_tripstar) /* on_the_ship */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,3,0, e_tripstar) /* whirlpool */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,4,0, e_tripstar) /* on_the_mast */
seqLevelActor(0x003f,S_polystar, -1600, 1300, -1400, 0,0,0, 0,5,0, e_tripstar) /* 8_coin */
seqActor(S_itembox , -5000, 1400, -300, 0,0,0, 0,1,0, e_itembox ) /* metal itembox */
seqActor(S_itembox , 0120, 0000, 3150, 0,0,0, 0,1,0, e_itembox ) /* metal itembox */
seqActor(S_itembox , 4500, -4800, 4300, 0,0,0, 0,1,0, e_itembox ) /* metal itembox */
seqActor(S_itembox , 2400, 1700, 7400, 0,0,0, 0,3,0, e_itembox ) /* kame itembox */
/* course (4) .... stage5 snow_mountain */
seqLevelActor(0x003f,S_polystar, 3500, -4700, 4650, 0,0,0, 0,0,0, e_tripstar) /* pengin1 */
seqLevelActor(0x003f,S_polystar, 3650, -200, -1200, 0,0,0, 0,1,0, e_tripstar) /* pengin2 */
seqLevelActor(0x003f,S_polystar, -4100, -950, 1850, 0,0,0, 0,2,0, e_tripstar) /* snowball */
seqLevelActor(0x003f,S_polystar, -2000, -2200, -3000,0,0,0, 0,3,0, e_tripstar) /* --------- */
/* child pengin */
/* pengin1= -470 , 3460 , -870 pengin2= -470 , 3460 -870 */
/* in the slider */
seqLevelActor(0x003f,S_polystar, -7500, -5700, -6550, 0,0,0, 0,4,0, e_tripstar) /* slider */
seqLevelActor(0x003f,S_polystar, -6550, -4500, -7500, 0,0,0, 0,5,0, e_tripstar) /* slider_race */
/* course (5) .... stage4 ghost_house */
seqLevelActor(0x003f,S_polystar, -1850, -2200, -1150, 0,0,0, 0,0,0, e_tripstar) /* chikasuiro */
seqLevelActor(0x003f,S_polystar, 100, 200, 800, 0,0,0, 0,1,0, e_tripstar) /* onigokko */
seqLevelActor(0x003f,S_polystar, 1200, 1100, 1800, 0,0,0, 0,2,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -2000, 1300, 1850, 0,0,0, 0,3,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 2500, 2000, 0250, 0,0,0, 0,4,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 3150, 1150, 0750, 0,0,0, 0,5,0, e_tripstar) /* 8_coin */
seqActor(S_itembox , -1150, 0200, -1000, 0,0,0, 0,2,0, e_itembox ) /* toumei itembox */
/* course (6) .... stage7 cave_maze */
seqLevelActor(0x003f,S_polystar, -3600, -4000, 3600, 0,0,0, 0,0,0, e_tripstar) /* nessy */
seqLevelActor(0x003f,S_polystar, 5800, -4000, 2400, 0,0,0, 0,1,0, e_tripstar) /* metal */
seqLevelActor(0x003f,S_polystar, -2100, 2100, -7550, 0,0,0, 0,2,0, e_tripstar) /* gus_room */
seqLevelActor(0x003f,S_polystar, 0800, 0800, -3000, 0,0,0, 0,3,0, e_tripstar) /* secret_hole */
seqLevelActor(0x003f,S_polystar, -5600, 3200, 0600, 0,0,0, 0,4,0, e_tripstar) /* up_to_the_hole */
seqLevelActor(0x003f,S_polystar, 4000, 0250, 5200, 0,0,0, 0,5,0, e_tripstar) /* 8_coin_in_lift_room */
seqActor(S_itembox , 0000, 3900, 3000, 0,0,0, 0,1,0, e_itembox ) /* metal itembox */
seqActor(S_itembox , 1800, -550, -1600, 0,0,0, 0,1,0, e_itembox ) /* first_metal itembox */
seqActor(S_itembox , 5000, -450, -2700, 0,0,0, 0,1,0, e_itembox ) /* next_metal itembox */
seqActor(S_itembox , 3100, -550, 0500, 0,0,0, 0,1,0, e_itembox ) /* next_metal itembox */
seqActor(S_itembox , 1900, -550, -4000, 0,0,0, 0,1,0, e_itembox ) /* next_metal itembox */
seqActor(S_itembox , -500, 2100, -7800, 0,0,0, 0,2,0, e_itembox ) /* toumei itembox */
/* course (7) .... stage22 volcano */
seqLevelActor(0x003f,S_polystar, -1450, 0500, -6700, 0,0,0, 0,0,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 3850, 0323, -5600, 0,0,0, 0,1,0, e_tripstar) /* bigmotos */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,2,0, e_tripstar) /* 9_pazzuls */
seqLevelActor(0x003f,S_polystar, -5100, -800, -4100, 0,0,0, 0,3,0, e_tripstar) /* 8_coin_by_kame */
seqActor(S_itembox , 7600, 0550, 1400, 0,0,0, 0,3,0, e_itembox ) /* kame itembox */
/* in_volcano */
seqLevelActor(0x003f,S_polystar, 2550, 3850, -850, 0,0,0, 0,4,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 1800, 3400, 1450, 0,0,0, 0,5,0, e_tripstar) /* --------- */
/* course (8) .... stage8 desert_pyramid */
/* desert */
seqLevelActor(0x003f,S_polystar, -1500, 1300, -320, 0,0,0, 0,0,0, e_tripstar) /* top_the_pyramid */ seqLevelActor(0x003f,S_polystar, -2000, 1500, -650, 0,0,0, 0,2,0, e_tripstar) /* top_the_pyramid */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,1,0, e_tripstar) /* hagetaka */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,2,0, e_tripstar) /* put_on_4_pole */
seqActor(S_itembox , 4850, 300, -5900, 0,0,0, 0,0,0, e_itembox ) /* hane itembox */
seqActor(S_itembox , -6000, 300, -4000, 0,0,0, 0,3,0, e_itembox ) /* kame itembox */
/* normal_pyramid */
seqLevelActor(0x003f,S_polystar, 1300, 4900, -400, 0,0,0, 0,3,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 1200, 1600, 0,0,0, 0,4,0, e_tripstar) /* 8_coin */
/* pyramid_from_the_top */
seqLevelActor(0x003f,S_polystar, 0000, -1000, -3800, 0,0,0, 0,5,0, e_tripstar) /* BIG_hand */
/* course (9) .... stage23 submarine */
/* cx2302_before_submarine_escape */
seqLevelActor(0x003f,S_polystar, 3900, 0850, -600, 0,0,0, 0,0,0, e_tripstar) /* on_the_submarine */
/* cx2301 */
seqLevelActor(0x003f,S_polystar, -3100, -3600, 0000, 0,0,0, 0,1,0, e_tripstar) /* order_box */
/* cx2302_after_submarine_escape */
seqLevelActor(0x003f,S_polystar, 3400, -3200, -500, 0,0,0, 0,2,0, e_tripstar) /* through_ring */
seqLevelActor(0x003f,S_polystar, 3900, 0300, 5950, 0,0,0, 0,3,0, e_tripstar) /* 8_coin */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,4,0, e_tripstar) /* UFO_catcher */
seqActor(S_itembox , 3100, -3750, -3600, 0,0,0, 0,8,0, e_itembox ) /* star_box itembox */
seqActor(S_itembox , 1100, 0350, 3850, 0,0,0, 0,1,0, e_itembox ) /* metal itembox */
seqActor(S_itembox , 6700, 0350, 3850, 0,0,0, 0,1,0, e_itembox ) /* metal itembox */
/* course (10) .... stage10 snowman */
seqLevelActor(0x003f,S_polystar, -350, 4750, 0400, 0,0,0, 0,0,0, e_tripstar) /* snowmans_head */
seqLevelActor(0x003f,S_polystar, 4800, 1000, 4300, 0,0,0, 0,1,0, e_tripstar) /* in_the_ice_tower */
seqLevelActor(0x003f,S_polystar, 4300, 1000, 0500, 0,0,0, 0,2,0, e_tripstar) /* pengin_family */
seqLevelActor(0x003f,S_polystar, 0000, 5100, 0300, 0,0,0, 0,3,0, e_tripstar) /* over_the_snowmans_head */
seqLevelActor(0x003f,S_polystar, 0300, 1500, -5300, 0,0,0, 0,4,0, e_tripstar) /* big_motos */
seqLevelActor(0x003f,S_polystar, -4000, 1200, 4500, 0,0,0, 0,5,0, e_tripstar) /* 8_coin */
seqActor(S_itembox , 5100, 1200, -5500, 0,0,0, 0,0,0, e_itembox ) /* hane itembox */
seqActor(S_itembox , -5500, 1200, -5400, 0,0,0, 0,1,0, e_itembox ) /* metal itembox */
seqActor(S_itembox , 4300, 1200, 3000, 0,0,0, 0,3,0, e_itembox ) /* kame itembox */
/* course (11) .... stage11 water_town */
seqLevelActor(0x003f,S_polystar, 1400, 1600, 5600, 0,0,0, 0,0,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0800, 4800, 0700, 0,0,0, 0,1,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -800, 2300, -2000, 0,0,0, 0,2,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0600, -2650, 0000, 0,0,0, 0,3,0, e_tripstar) /* under_town */
seqLevelActor(0x003f,S_polystar, 3000, -3100, 3200, 0,0,0, 0,4,0, e_tripstar) /* no_water_under_town */
seqLevelActor(0x003f,S_polystar, 5500, 0500, 5500, 0,0,0, 0,5,0, e_tripstar) /* 8_coin */
/* water_switch */
/* ( 4550 , 3100 ,4750 ) ( -400 , -1950 , 0250 ) ( 3350 , -3450 , -2300 )
seqActor(S_itembox , -5100, -3250, 5000, 0,0,0, 0,1,0, e_itembox ) /* metal itembox */
seqActor(S_itembox , 5100, -3250, 5000, 0,0,0, 0,1,0, e_itembox ) /* metal itembox */
seqActor(S_itembox , 1800, -3250, 0000, 0,0,0, 0,1,0, e_itembox ) /* metal itembox */
seqActor(S_itembox , -4900, 2200, -250, 0,0,0, 0,2,0, e_itembox ) /* toumei itembox */
/* course (12) .... stage36 monkey_mountain */
seqLevelActor(0x003f,S_polystar, 1200, 2600, 0150, 0,0,0, 0,0,0, e_tripstar) /* top_of_the_mountain */
seqLevelActor(0x003f,S_polystar, 1800, 1200, 1050, 0,0,0, 0,1,0, e_tripstar) /* waterfall */
seqLevelActor(0x003f,S_polystar, -2900, -2700, 3650, 0,0,0, 0,2,0, e_tripstar) /* slider_exit */
seqLevelActor(0x003f,S_polystar, 7300, -3100, 1300, 0,0,0, 0,3,0, e_tripstar) /* on_the_mushroom */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,4,0, e_tripstar) /* monkey_basket */
/* in_the_slider (cx3604)*/
seqLevelActor(0x003f,S_polystar, -7100, -1250, -4800, 0,0,0, 0,5,0, e_tripstar) /* 8_coin_in_the_slider */
/* course (13) .... stage13 big&small */
/* BIG_map_cx1301 (small_mario) */
seqLevelActor(0x003f,S_polystar, -2550, 7400, 0600, 0,0,0, 0,0,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 2500, 4200, -2500, 0,0,0, 0,1,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0350, 2700, -8500, 0,0,0, 0,2,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 3250, 6700, 0,0,0, 0,3,0, e_tripstar) /* --------- */
/* SMALL_map_cx1302 (big_mario) */
seqLevelActor(0x003f,S_polystar, -850, 2600, 0200, 0,0,0, 0,4,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0850, 1500, -850, 0,0,0, 0,5,0, e_tripstar) /* --------- */
/* course (14) .... stage14 clock_tower */
seqLevelActor(0x003f,S_polystar, -1260, -2280, -1260, 0,0,0, 0,0,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -1680, -1340, -820, 0,0,0, 0,1,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -1840, 0060, -960, 0,0,0, 0,2,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -1580, 3060, -340, 0,0,0, 0,3,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -1140, 6200, -780, 0,0,0, 0,4,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 1500, -4600, 0900, 0,0,0, 0,5,0, e_tripstar) /* 8coin */
/* course (15) .... stage15 fire_building */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,0,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,1,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,2,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,3,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,4,0, e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000, 0,0,0, 0,5,0, e_tripstar) /* --------- */
seqActor(S_itembox , 0000, 0000, 0000, 0,0,0, 0,0,0, e_itembox ) /* hane itembox */
seqActor(S_itembox , 0000, 0000, 0000, 0,0,0, 0,1,0, e_itembox ) /* metal itembox */
seqActor(S_itembox , 0000, 0000, 0000, 0,0,0, 0,2,0, e_itembox ) /* toumei itembox */
seqActor(S_itembox , 0000, 0000, 0000, 0,0,0, 0,3,0, e_itembox ) /* kame itembox */
seqActor(S_itembox , 0000, 0000, 0000, 0,0,0, 0,4,0, e_itembox ) /* 1_coin itembox */
seqActor(S_itembox , 0000, 0000, 0000, 0,0,0, 0,5,0, e_itembox ) /* 3_coin itembox */
seqActor(S_itembox , 0000, 0000, 0000, 0,0,0, 0,6,0, e_itembox ) /* 10_coin itembox */
seqActor(S_itembox , 0000, 0000, 0000, 0,0,0, 0,7,0, e_itembox ) /* 1up itembox */
seqActor(S_itembox , 0000, 0000, 0000, 0,0,0, 0,8,0, e_itembox ) /* star_box itembox */