|
|
@@ -88,7 +88,7 @@ func _ready():
|
|
|
|
if _userRemembered: _userNameTemp = userName;
|
|
|
|
if _userRemembered: _userNameTemp = userName;
|
|
|
|
elif _userPassword != "": ##They are trying to play authenticated - don't let them in without validating their password
|
|
|
|
elif _userPassword != "": ##They are trying to play authenticated - don't let them in without validating their password
|
|
|
|
_userNameTemp = PlayerPrefs.GetString("userName", "");
|
|
|
|
_userNameTemp = PlayerPrefs.GetString("userName", "");
|
|
|
|
#IMPLIMENTME: authenticateUser();
|
|
|
|
authenticateUser();
|
|
|
|
else:
|
|
|
|
else:
|
|
|
|
_userNameTemp = PlayerPrefs.GetString("userName", "");
|
|
|
|
_userNameTemp = PlayerPrefs.GetString("userName", "");
|
|
|
|
userName = _userNameTemp + ("-" if _userNameTemp != "" else "");
|
|
|
|
userName = _userNameTemp + ("-" if _userNameTemp != "" else "");
|
|
|
@@ -105,3 +105,19 @@ func _ready():
|
|
|
|
var data = _www_data.split("\n"[0]);
|
|
|
|
var data = _www_data.split("\n"[0]);
|
|
|
|
else:
|
|
|
|
else:
|
|
|
|
GameData.errorMessage = "Alert: Update server is unreachable.\nIf this computer is online, the update server may be down.\n\nYou need to be connected to the internet to play Mars Explorer.\n\nPlease check MarsXPLR.com for news & updates!";
|
|
|
|
GameData.errorMessage = "Alert: Update server is unreachable.\nIf this computer is online, the update server may be down.\n\nYou need to be connected to the internet to play Mars Explorer.\n\nPlease check MarsXPLR.com for news & updates!";
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func authenticateUser():
|
|
|
|
|
|
|
|
_userAuthenticating = "";
|
|
|
|
|
|
|
|
if(_userRemembered):
|
|
|
|
|
|
|
|
PlayerPrefs.SetString("userName", _userNameTemp);
|
|
|
|
|
|
|
|
PlayerPrefs.SetString("userPassword", _userPassword);
|
|
|
|
|
|
|
|
PlayerPrefs.SetInt("userRemembered", 1);
|
|
|
|
|
|
|
|
PlayerPrefs.SetInt("userRegistered", 1);
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
|
|
|
PlayerPrefs.SetString("userName", "");
|
|
|
|
|
|
|
|
PlayerPrefs.SetString("userPassword", "");
|
|
|
|
|
|
|
|
PlayerPrefs.SetInt("userRemembered", 0);
|
|
|
|
|
|
|
|
PlayerPrefs.SetInt("userRegistered", 0);
|
|
|
|
|
|
|
|
_userNameTemp = "";
|
|
|
|
|
|
|
|
_userPassword = "";
|
|
|
|
|
|
|
|
|
|
|
|