Ambient.mp3 does not repeat at exactly the same interval in the lobby as in the original game #1

Open
opened 2025-12-25 04:31:24 -05:00 by VIA256 · 1 comment
Owner

the wait between loops is a bit longer than in unity.
i suggest recording it and comparing in audacity to find out how many milliseconds off it is and correcting it by shortening the mp3

the wait between loops is a bit longer than in unity. i suggest recording it and comparing in audacity to find out how many milliseconds off it is and correcting it by shortening the mp3
Author
Owner

that is assuming that godot waits a deterministic amount of time before looping audio (be sure to check)

that is assuming that godot waits a deterministic amount of time before looping audio (be sure to check)
Sign in to join this conversation.
No Label
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: VIA256/godot-marsxplr#1