class_name GameData; static var gameVersion : float = 2.22; static var serverVersion : float = 0.2; static var gameName : String = "marsxplr"; static var userName : String = ""; static var userCode : String = ""; static var errorMessage : String = ""; static var masterBlacklist : String = ""; static var gameWorlds : Array[GameWorldDesc]; static var networkMode : int = 0; class GameWorldDesc: var name : String; var url : String; var featured : bool; func _init(n : String = "", u : String = "", feat : bool = false): self.name = n; self.url = u; self.featured = feat;