class_name Init extends Node @export var txt : Label func _process(_delta: float) -> void: var i : Array; ResourceLoader.load_threaded_get_status("res://_Scenes/Lobby.tscn", i); if(i[0] == 0): ResourceLoader.load_threaded_request("res://_Scenes/Lobby.tscn"); else: txt.text = str(int(roundf(i[0] * 100))) + "%"; if(i[0] == 1): get_tree().change_scene_to_packed(ResourceLoader.load_threaded_get("res://_Scenes/Lobby.tscn"));