e0151e558a
Replace crappy build batch scripts with visual studio solution
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this thing binds all the csharp projects together and sets the stage for creating the mars explorer.exe c++ project and the rest of the runtime stuff
2025-10-24 23:22:13 -07:00
6999ba7a42
remove TerrainControllerData.dll
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move TerrainControllerData class into Assembly - UnityScript where it is needed.
the only reason it was originally separated into a dll was because aub wanted faster c# 3d arrays. so it can come back since we are in c# now
2025-10-22 21:05:41 -07:00
d9ed6d8c52
Get rid of Ionic.Zlib.
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its only needed for GZipStream stuff which can be replaced by System.IO.Compression.GZipStream
2025-10-22 20:58:14 -07:00
75b7ee38ed
remove boo and unityscript from Assembly - UnityScript.dll
2025-10-22 19:50:36 -07:00
b36faee9ee
Game.cs: assimilate public members
2025-10-21 17:45:40 -07:00
73b9f8cbdd
WhirldIn.cs: update whirld docs link and move WhirldInStatus back into WhirldIn.cs
2025-10-11 12:49:41 -07:00
3552e4972c
Move stray unauthPlayer class back into Game.cs
2025-10-06 00:07:05 -07:00
1b4a6a9590
move stray State class back into VehicleNet.cs and remove State.cs
2025-10-05 22:04:17 -07:00
92af6fb1eb
Assimilate SeaData.cs
2025-10-04 21:41:12 -07:00
b8ead46078
assimilate Messaging.cs
2025-10-04 13:11:02 -07:00
4d0e4755f9
add stray markSection class back into Skidmarks.cs
2025-10-04 00:11:45 -07:00
830fdeaadd
remove unused BuggyWheel.cs
2025-09-27 14:37:00 -07:00
2281dda4dd
remove redundencies and comment unused vars
2025-09-27 10:28:36 -07:00
84b80c3aab
Demystify CompilerGenerated stuff
2025-09-25 13:56:03 -07:00
3935bb52b8
Move all the game script related stuff into "Game" folder
2025-09-25 11:38:46 -07:00