Logo
Explore Help
Register Sign In
VIA256/marsxplr-decomp
1
0
Fork 0
You've already forked marsxplr-decomp
Code Issues Pull Requests Actions Packages Projects Releases 4 Wiki Activity
255 Commits 2 Branches 4 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
VIA
d9ed6d8c52 Get rid of Ionic.Zlib.
its only needed for GZipStream stuff which can be replaced by System.IO.Compression.GZipStream
2025-10-22 20:58:14 -07:00
VIA
384bf138de Assimilate WhirldObject.cs 2025-10-20 16:54:34 -07:00
VIA
442e41239e Finish assimilating WhirldIn.cs 2025-10-20 16:35:27 -07:00
VIA
e890e3c16d WhirldIn.cs: assimilate Generate() 2025-10-19 20:02:01 -07:00
VIA
278d00fb89 WhirldIn.cs: assimilate LoadTerrain() 2025-10-19 18:26:13 -07:00
VIA
e044e22cb0 WhirldIn.cs: assimilate LoadTexture() and LoadMesh() 2025-10-19 01:04:16 -07:00
VIA
24f3c565a1 WhirldIn.cs: assimilate LoadSkybox() and LoadTexture() 2025-10-18 23:18:24 -07:00
VIA
41e35a65cd WhirldIn.cs: assimilate LoadSkyboxTexture() 2025-10-18 22:34:54 -07:00
VIA
34f33fc540 WhirldIn.cs: Assimilate LoadStreamedScene() 2025-10-11 13:20:57 -07:00
VIA
1b243bae07 WhirldIn.cs: Assimilate LoadAssetBundle() 2025-10-11 13:10:57 -07:00
VIA
73b9f8cbdd WhirldIn.cs: update whirld docs link and move WhirldInStatus back into WhirldIn.cs 2025-10-11 12:49:41 -07:00
VIA
f9975d7db6 Assembly - UnityScript: get rid of useless generated code from many files 2025-10-02 18:55:35 -07:00
VIA
3935bb52b8 Move all the game script related stuff into "Game" folder 2025-09-25 11:38:46 -07:00
Powered by Gitea Version: 1.23.5 Page: 76ms Template: 12ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API