7676f1c809
stop quarryCam from breaking when the quarry switches vehicles
2025-10-26 22:01:35 -07:00
dc8598a5c9
rix rpc typo bug
2025-10-26 20:49:23 -07:00
a7db3817a6
remove ads from the game code
2025-10-26 19:55:24 -07:00
200b6a9347
disable language filter for now
2025-10-26 19:54:59 -07:00
ad5d84cc8b
have MakeWindowUpdate point to the gitea releases instead of the discord
2025-10-26 19:46:19 -07:00
9b181689d2
change the game version to 4.0
...
this needs to happen because we changed how certain RPC functions operate which will probably crash games now if two versions collide
2025-10-26 19:27:33 -07:00
018cfa5846
make zorbBall more persistant. make it so bots sort of can drive with xorbs
...
zorbBalls now persist across vehicle switching and bot creation.
bots have very poor but sort of functional xorb driving logic
2025-10-26 19:19:45 -07:00
42102b530b
turn vehicle xorbs off if the server disables them
2025-10-26 18:31:11 -07:00
8d1588757e
fix the xorb size and color
2025-10-26 17:25:40 -07:00
e8a9278fc3
fix entrypoint simple diamond
2025-10-26 15:07:14 -07:00
56c8a48510
quarryveh: make 1st person nametags and vehicle stats corrospond to the vehicle being spectated
2025-10-25 22:02:37 -07:00
00dcbfc9af
idk lmao
2025-10-25 13:24:39 -07:00
f3157ef0ea
fix SeaData invalid cast
2025-10-25 13:14:32 -07:00
5961a12aa7
fix jumppoint.cs invalid cast
2025-10-25 12:57:35 -07:00
e0151e558a
Replace crappy build batch scripts with visual studio solution
...
this thing binds all the csharp projects together and sets the stage for creating the mars explorer.exe c++ project and the rest of the runtime stuff
2025-10-24 23:22:13 -07:00
16db95b196
Merge branch 'main' into marsxplr-4.0
2025-10-24 17:32:57 -07:00
66e3ab6d51
fix Password protection bug
2025-10-24 17:32:18 -07:00
b93d2c1f2a
Add quarryCam
...
if toggled, tells Camera to follow Quarry instead of exclusively the Player
2025-10-23 17:22:57 -07:00
6999ba7a42
remove TerrainControllerData.dll
...
move TerrainControllerData class into Assembly - UnityScript where it is needed.
the only reason it was originally separated into a dll was because aub wanted faster c# 3d arrays. so it can come back since we are in c# now
2025-10-22 21:05:41 -07:00
d9ed6d8c52
Get rid of Ionic.Zlib.
...
its only needed for GZipStream stuff which can be replaced by System.IO.Compression.GZipStream
2025-10-22 20:58:14 -07:00
43dc870dfa
Completely remove UnityScript.Lang as it is no longer used by anything (WAHOOO!!!!)
2025-10-22 20:00:44 -07:00
75b7ee38ed
remove boo and unityscript from Assembly - UnityScript.dll
2025-10-22 19:50:36 -07:00
9a0ab1cc34
Fully Assimilate Game.cs
2025-10-22 19:48:42 -07:00
45d70af84a
Game.cs: assimilate eSI() and mE()
2025-10-22 18:37:15 -07:00
88f415f427
Game.cs: assimilate SetVeh()
2025-10-22 18:34:15 -07:00
f5b3e24b07
Game.cs: assimilate WindowServerSetup()
2025-10-22 18:27:29 -07:00
f8c76d8e5d
Game.cs: assimilate showDialogRenderHints()
2025-10-21 22:21:46 -07:00
460e126e01
Game.cs: assimilate showDialogVehicles()
2025-10-21 22:18:38 -07:00
08425b0565
fix TankTrack typo bug
2025-10-21 22:15:16 -07:00
61113d9ac9
Game.cs: assimilate GUIPanel()
2025-10-21 21:28:38 -07:00
255ff62192
Game.cs: assimilate OnGUI()
2025-10-21 21:25:21 -07:00
79be3c5fbb
Game.cs: assimilate Update()
2025-10-21 17:57:04 -07:00
b36faee9ee
Game.cs: assimilate public members
2025-10-21 17:45:40 -07:00
d421bd61cb
Game.cs: partially assimilate Update()
2025-10-21 15:30:27 -07:00
c479b6c0b5
Game.cs: assimilate OnDisable()
2025-10-21 15:20:26 -07:00
7b82920d18
Game.cs: assimilate Start()
2025-10-21 09:39:31 -07:00
9f9dd8e97f
Game.cs: assimilate iV()
2025-10-20 20:19:29 -07:00
b06a59f972
Game.cs: assimilate addBot() and axeBot()
2025-10-20 20:02:26 -07:00
14a00b562c
Game.cs: assimilate OnPlayerDisconnected()
2025-10-20 19:42:48 -07:00
a04a389ebf
Game.cs: OnPlayerConnected()
2025-10-20 19:31:00 -07:00
99499e2d24
Game.cs: assimilate Init()
2025-10-20 19:11:25 -07:00
d66a6d620d
Game.cs: assimilate registerHostSet()
2025-10-20 17:21:51 -07:00
cdca629c78
Game.cs: assimilate registerHost()
2025-10-20 17:19:07 -07:00
fbc13d65af
Assimilate World.cs
2025-10-20 16:57:05 -07:00
384bf138de
Assimilate WhirldObject.cs
2025-10-20 16:54:34 -07:00
f869dac1bf
Assimilate WhirldLOD.cs
2025-10-20 16:45:51 -07:00
442e41239e
Finish assimilating WhirldIn.cs
2025-10-20 16:35:27 -07:00
e890e3c16d
WhirldIn.cs: assimilate Generate()
2025-10-19 20:02:01 -07:00
278d00fb89
WhirldIn.cs: assimilate LoadTerrain()
2025-10-19 18:26:13 -07:00
e044e22cb0
WhirldIn.cs: assimilate LoadTexture() and LoadMesh()
2025-10-19 01:04:16 -07:00