125 Commits

Author SHA1 Message Date
VIA
7676f1c809 stop quarryCam from breaking when the quarry switches vehicles 2025-10-26 22:01:35 -07:00
VIA
dc8598a5c9 rix rpc typo bug 2025-10-26 20:49:23 -07:00
VIA
a7db3817a6 remove ads from the game code 2025-10-26 19:55:24 -07:00
VIA
200b6a9347 disable language filter for now 2025-10-26 19:54:59 -07:00
VIA
ad5d84cc8b have MakeWindowUpdate point to the gitea releases instead of the discord 2025-10-26 19:46:19 -07:00
VIA
9b181689d2 change the game version to 4.0
this needs to happen because we changed how certain RPC functions operate which will probably crash games now if two versions collide
2025-10-26 19:27:33 -07:00
VIA
018cfa5846 make zorbBall more persistant. make it so bots sort of can drive with xorbs
zorbBalls now persist across vehicle switching and bot creation.
bots have very poor but sort of functional xorb driving logic
2025-10-26 19:19:45 -07:00
VIA
42102b530b turn vehicle xorbs off if the server disables them 2025-10-26 18:31:11 -07:00
VIA
8d1588757e fix the xorb size and color 2025-10-26 17:25:40 -07:00
VIA
e8a9278fc3 fix entrypoint simple diamond 2025-10-26 15:07:14 -07:00
VIA
56c8a48510 quarryveh: make 1st person nametags and vehicle stats corrospond to the vehicle being spectated 2025-10-25 22:02:37 -07:00
VIA
00dcbfc9af idk lmao 2025-10-25 13:24:39 -07:00
VIA
f3157ef0ea fix SeaData invalid cast 2025-10-25 13:14:32 -07:00
VIA
5961a12aa7 fix jumppoint.cs invalid cast 2025-10-25 12:57:35 -07:00
VIA
e0151e558a Replace crappy build batch scripts with visual studio solution
this thing binds all the csharp projects together and sets the stage for creating the mars explorer.exe c++ project and the rest of the runtime stuff
2025-10-24 23:22:13 -07:00
VIA
16db95b196 Merge branch 'main' into marsxplr-4.0 2025-10-24 17:32:57 -07:00
VIA
66e3ab6d51 fix Password protection bug 2025-10-24 17:32:18 -07:00
VIA
b93d2c1f2a Add quarryCam
if toggled, tells Camera to follow Quarry instead of exclusively the Player
2025-10-23 17:22:57 -07:00
VIA
6999ba7a42 remove TerrainControllerData.dll
move TerrainControllerData class into Assembly - UnityScript where it is needed.
the only reason it was originally separated into a dll was because aub wanted faster c# 3d arrays. so it can come back since we are in c# now
2025-10-22 21:05:41 -07:00
VIA
d9ed6d8c52 Get rid of Ionic.Zlib.
its only needed for GZipStream stuff which can be replaced by System.IO.Compression.GZipStream
2025-10-22 20:58:14 -07:00
VIA
43dc870dfa Completely remove UnityScript.Lang as it is no longer used by anything (WAHOOO!!!!) 2025-10-22 20:00:44 -07:00
VIA
75b7ee38ed remove boo and unityscript from Assembly - UnityScript.dll 2025-10-22 19:50:36 -07:00
VIA
9a0ab1cc34 Fully Assimilate Game.cs 2025-10-22 19:48:42 -07:00
VIA
45d70af84a Game.cs: assimilate eSI() and mE() 2025-10-22 18:37:15 -07:00
VIA
88f415f427 Game.cs: assimilate SetVeh() 2025-10-22 18:34:15 -07:00
VIA
f5b3e24b07 Game.cs: assimilate WindowServerSetup() 2025-10-22 18:27:29 -07:00
VIA
f8c76d8e5d Game.cs: assimilate showDialogRenderHints() 2025-10-21 22:21:46 -07:00
VIA
460e126e01 Game.cs: assimilate showDialogVehicles() 2025-10-21 22:18:38 -07:00
VIA
08425b0565 fix TankTrack typo bug 2025-10-21 22:15:16 -07:00
VIA
61113d9ac9 Game.cs: assimilate GUIPanel() 2025-10-21 21:28:38 -07:00
VIA
255ff62192 Game.cs: assimilate OnGUI() 2025-10-21 21:25:21 -07:00
VIA
79be3c5fbb Game.cs: assimilate Update() 2025-10-21 17:57:04 -07:00
VIA
b36faee9ee Game.cs: assimilate public members 2025-10-21 17:45:40 -07:00
VIA
d421bd61cb
Game.cs: partially assimilate Update() 2025-10-21 15:30:27 -07:00
VIA
c479b6c0b5
Game.cs: assimilate OnDisable() 2025-10-21 15:20:26 -07:00
VIA
7b82920d18
Game.cs: assimilate Start() 2025-10-21 09:39:31 -07:00
VIA
9f9dd8e97f Game.cs: assimilate iV() 2025-10-20 20:19:29 -07:00
VIA
b06a59f972 Game.cs: assimilate addBot() and axeBot() 2025-10-20 20:02:26 -07:00
VIA
14a00b562c Game.cs: assimilate OnPlayerDisconnected() 2025-10-20 19:42:48 -07:00
VIA
a04a389ebf Game.cs: OnPlayerConnected() 2025-10-20 19:31:00 -07:00
VIA
99499e2d24 Game.cs: assimilate Init() 2025-10-20 19:11:25 -07:00
VIA
d66a6d620d Game.cs: assimilate registerHostSet() 2025-10-20 17:21:51 -07:00
VIA
cdca629c78 Game.cs: assimilate registerHost() 2025-10-20 17:19:07 -07:00
VIA
fbc13d65af Assimilate World.cs 2025-10-20 16:57:05 -07:00
VIA
384bf138de Assimilate WhirldObject.cs 2025-10-20 16:54:34 -07:00
VIA
f869dac1bf Assimilate WhirldLOD.cs 2025-10-20 16:45:51 -07:00
VIA
442e41239e Finish assimilating WhirldIn.cs 2025-10-20 16:35:27 -07:00
VIA
e890e3c16d WhirldIn.cs: assimilate Generate() 2025-10-19 20:02:01 -07:00
VIA
278d00fb89 WhirldIn.cs: assimilate LoadTerrain() 2025-10-19 18:26:13 -07:00
VIA
e044e22cb0 WhirldIn.cs: assimilate LoadTexture() and LoadMesh() 2025-10-19 01:04:16 -07:00