VIA256
8d1588757e
fix the xorb size and color
2025-10-26 17:25:40 -07:00
VIA256
e8a9278fc3
fix entrypoint simple diamond
2025-10-26 15:07:14 -07:00
VIA256
56c8a48510
quarryveh: make 1st person nametags and vehicle stats corrospond to the vehicle being spectated
2025-10-25 22:02:37 -07:00
VIA256
00dcbfc9af
idk lmao
2025-10-25 13:24:39 -07:00
VIA256
f3157ef0ea
fix SeaData invalid cast
2025-10-25 13:14:32 -07:00
VIA256
5961a12aa7
fix jumppoint.cs invalid cast
2025-10-25 12:57:35 -07:00
VIA256
e2978eac60
Merge pull request #10 from VIA256/marsxplr-4.0
...
Continue onward to Marsxplr 4.0
2025-10-25 06:50:09 +00:00
VIA256
684b74e5a3
Update README.md to inform about the new build system
2025-10-25 06:49:00 +00:00
VIA256
e0151e558a
Replace crappy build batch scripts with visual studio solution
...
this thing binds all the csharp projects together and sets the stage for creating the mars explorer.exe c++ project and the rest of the runtime stuff
2025-10-24 23:22:13 -07:00
VIA256
16db95b196
Merge branch 'main' into marsxplr-4.0
2025-10-24 17:32:57 -07:00
VIA256
66e3ab6d51
fix Password protection bug
v4.0s2
v4.0s1
2025-10-24 17:32:18 -07:00
VIA256
b93d2c1f2a
Add quarryCam
...
if toggled, tells Camera to follow Quarry instead of exclusively the Player
2025-10-23 17:22:57 -07:00
VIA256
377ca9e78c
remove Assembly - UnityScript mention from Game/README.md
2025-10-23 08:31:51 -07:00
VIA256
bf3e0d75e5
Get rid of Assembly - UnityScript - first pass
...
this dll is included in marsxplr but isnt even used its just old example code from aub
2025-10-22 22:27:42 -07:00
VIA256
3ba1e5694a
Assimilate Assembly - UnityScript - first pass
2025-10-22 22:12:24 -07:00
VIA256
8a0cfedf0e
fully remove Boo.Lang from project (OMG YESSSS)
2025-10-22 21:33:16 -07:00
VIA256
6999ba7a42
remove TerrainControllerData.dll
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move TerrainControllerData class into Assembly - UnityScript where it is needed.
the only reason it was originally separated into a dll was because aub wanted faster c# 3d arrays. so it can come back since we are in c# now
2025-10-22 21:05:41 -07:00
VIA256
1f5970ff64
Merge branch 'main' of https://github.com/VIA256/marsxplr-decomp
2025-10-22 20:58:17 -07:00
VIA256
d9ed6d8c52
Get rid of Ionic.Zlib.
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its only needed for GZipStream stuff which can be replaced by System.IO.Compression.GZipStream
2025-10-22 20:58:14 -07:00
VIA256
64c20cedba
remove UnityScript.Lang mention from Game/README.md
2025-10-23 03:05:46 +00:00
VIA256
43dc870dfa
Completely remove UnityScript.Lang as it is no longer used by anything (WAHOOO!!!!)
2025-10-22 20:00:44 -07:00
VIA256
75b7ee38ed
remove boo and unityscript from Assembly - UnityScript.dll
2025-10-22 19:50:36 -07:00
VIA256
9a0ab1cc34
Fully Assimilate Game.cs
2025-10-22 19:48:42 -07:00
VIA256
45d70af84a
Game.cs: assimilate eSI() and mE()
2025-10-22 18:37:15 -07:00
VIA256
88f415f427
Game.cs: assimilate SetVeh()
2025-10-22 18:34:15 -07:00
VIA256
f5b3e24b07
Game.cs: assimilate WindowServerSetup()
2025-10-22 18:27:29 -07:00
VIA256
f8c76d8e5d
Game.cs: assimilate showDialogRenderHints()
2025-10-21 22:21:46 -07:00
VIA256
460e126e01
Game.cs: assimilate showDialogVehicles()
2025-10-21 22:18:38 -07:00
VIA256
08425b0565
fix TankTrack typo bug
2025-10-21 22:15:16 -07:00
VIA256
61113d9ac9
Game.cs: assimilate GUIPanel()
2025-10-21 21:28:38 -07:00
VIA256
255ff62192
Game.cs: assimilate OnGUI()
2025-10-21 21:25:21 -07:00
VIA256
79be3c5fbb
Game.cs: assimilate Update()
2025-10-21 17:57:04 -07:00
VIA256
b36faee9ee
Game.cs: assimilate public members
2025-10-21 17:45:40 -07:00
VIA256
d421bd61cb
Game.cs: partially assimilate Update()
2025-10-21 15:30:27 -07:00
VIA256
c479b6c0b5
Game.cs: assimilate OnDisable()
2025-10-21 15:20:26 -07:00
VIA256
7b82920d18
Game.cs: assimilate Start()
2025-10-21 09:39:31 -07:00
VIA256
9f9dd8e97f
Game.cs: assimilate iV()
2025-10-20 20:19:29 -07:00
VIA256
b06a59f972
Game.cs: assimilate addBot() and axeBot()
2025-10-20 20:02:26 -07:00
VIA256
14a00b562c
Game.cs: assimilate OnPlayerDisconnected()
2025-10-20 19:42:48 -07:00
VIA256
a04a389ebf
Game.cs: OnPlayerConnected()
2025-10-20 19:31:00 -07:00
VIA256
99499e2d24
Game.cs: assimilate Init()
2025-10-20 19:11:25 -07:00
VIA256
d66a6d620d
Game.cs: assimilate registerHostSet()
2025-10-20 17:21:51 -07:00
VIA256
cdca629c78
Game.cs: assimilate registerHost()
2025-10-20 17:19:07 -07:00
VIA256
fbc13d65af
Assimilate World.cs
2025-10-20 16:57:05 -07:00
VIA256
384bf138de
Assimilate WhirldObject.cs
2025-10-20 16:54:34 -07:00
VIA256
f869dac1bf
Assimilate WhirldLOD.cs
2025-10-20 16:45:51 -07:00
VIA256
442e41239e
Finish assimilating WhirldIn.cs
2025-10-20 16:35:27 -07:00
VIA256
e890e3c16d
WhirldIn.cs: assimilate Generate()
2025-10-19 20:02:01 -07:00
VIA256
278d00fb89
WhirldIn.cs: assimilate LoadTerrain()
2025-10-19 18:26:13 -07:00
VIA256
e044e22cb0
WhirldIn.cs: assimilate LoadTexture() and LoadMesh()
2025-10-19 01:04:16 -07:00