296 Commits

Author SHA1 Message Date
VIA256 8d1588757e fix the xorb size and color 2025-10-26 17:25:40 -07:00
VIA256 e8a9278fc3 fix entrypoint simple diamond 2025-10-26 15:07:14 -07:00
VIA256 56c8a48510 quarryveh: make 1st person nametags and vehicle stats corrospond to the vehicle being spectated 2025-10-25 22:02:37 -07:00
VIA256 00dcbfc9af idk lmao 2025-10-25 13:24:39 -07:00
VIA256 f3157ef0ea fix SeaData invalid cast 2025-10-25 13:14:32 -07:00
VIA256 5961a12aa7 fix jumppoint.cs invalid cast 2025-10-25 12:57:35 -07:00
VIA256 e2978eac60 Merge pull request #10 from VIA256/marsxplr-4.0
Continue onward to Marsxplr 4.0
2025-10-25 06:50:09 +00:00
VIA256 684b74e5a3 Update README.md to inform about the new build system 2025-10-25 06:49:00 +00:00
VIA256 e0151e558a Replace crappy build batch scripts with visual studio solution
this thing binds all the csharp projects together and sets the stage for creating the mars explorer.exe c++ project and the rest of the runtime stuff
2025-10-24 23:22:13 -07:00
VIA256 16db95b196 Merge branch 'main' into marsxplr-4.0 2025-10-24 17:32:57 -07:00
VIA256 66e3ab6d51 fix Password protection bug v4.0s2 v4.0s1 2025-10-24 17:32:18 -07:00
VIA256 b93d2c1f2a Add quarryCam
if toggled, tells Camera to follow Quarry instead of exclusively the Player
2025-10-23 17:22:57 -07:00
VIA256 377ca9e78c remove Assembly - UnityScript mention from Game/README.md 2025-10-23 08:31:51 -07:00
VIA256 bf3e0d75e5 Get rid of Assembly - UnityScript - first pass
this dll is included in marsxplr but isnt even used its just old example code from aub
2025-10-22 22:27:42 -07:00
VIA256 3ba1e5694a Assimilate Assembly - UnityScript - first pass 2025-10-22 22:12:24 -07:00
VIA256 8a0cfedf0e fully remove Boo.Lang from project (OMG YESSSS) 2025-10-22 21:33:16 -07:00
VIA256 6999ba7a42 remove TerrainControllerData.dll
move TerrainControllerData class into Assembly - UnityScript where it is needed.
the only reason it was originally separated into a dll was because aub wanted faster c# 3d arrays. so it can come back since we are in c# now
2025-10-22 21:05:41 -07:00
VIA256 1f5970ff64 Merge branch 'main' of https://github.com/VIA256/marsxplr-decomp 2025-10-22 20:58:17 -07:00
VIA256 d9ed6d8c52 Get rid of Ionic.Zlib.
its only needed for GZipStream stuff which can be replaced by System.IO.Compression.GZipStream
2025-10-22 20:58:14 -07:00
VIA256 64c20cedba remove UnityScript.Lang mention from Game/README.md 2025-10-23 03:05:46 +00:00
VIA256 43dc870dfa Completely remove UnityScript.Lang as it is no longer used by anything (WAHOOO!!!!) 2025-10-22 20:00:44 -07:00
VIA256 75b7ee38ed remove boo and unityscript from Assembly - UnityScript.dll 2025-10-22 19:50:36 -07:00
VIA256 9a0ab1cc34 Fully Assimilate Game.cs 2025-10-22 19:48:42 -07:00
VIA256 45d70af84a Game.cs: assimilate eSI() and mE() 2025-10-22 18:37:15 -07:00
VIA256 88f415f427 Game.cs: assimilate SetVeh() 2025-10-22 18:34:15 -07:00
VIA256 f5b3e24b07 Game.cs: assimilate WindowServerSetup() 2025-10-22 18:27:29 -07:00
VIA256 f8c76d8e5d Game.cs: assimilate showDialogRenderHints() 2025-10-21 22:21:46 -07:00
VIA256 460e126e01 Game.cs: assimilate showDialogVehicles() 2025-10-21 22:18:38 -07:00
VIA256 08425b0565 fix TankTrack typo bug 2025-10-21 22:15:16 -07:00
VIA256 61113d9ac9 Game.cs: assimilate GUIPanel() 2025-10-21 21:28:38 -07:00
VIA256 255ff62192 Game.cs: assimilate OnGUI() 2025-10-21 21:25:21 -07:00
VIA256 79be3c5fbb Game.cs: assimilate Update() 2025-10-21 17:57:04 -07:00
VIA256 b36faee9ee Game.cs: assimilate public members 2025-10-21 17:45:40 -07:00
VIA256 d421bd61cb Game.cs: partially assimilate Update() 2025-10-21 15:30:27 -07:00
VIA256 c479b6c0b5 Game.cs: assimilate OnDisable() 2025-10-21 15:20:26 -07:00
VIA256 7b82920d18 Game.cs: assimilate Start() 2025-10-21 09:39:31 -07:00
VIA256 9f9dd8e97f Game.cs: assimilate iV() 2025-10-20 20:19:29 -07:00
VIA256 b06a59f972 Game.cs: assimilate addBot() and axeBot() 2025-10-20 20:02:26 -07:00
VIA256 14a00b562c Game.cs: assimilate OnPlayerDisconnected() 2025-10-20 19:42:48 -07:00
VIA256 a04a389ebf Game.cs: OnPlayerConnected() 2025-10-20 19:31:00 -07:00
VIA256 99499e2d24 Game.cs: assimilate Init() 2025-10-20 19:11:25 -07:00
VIA256 d66a6d620d Game.cs: assimilate registerHostSet() 2025-10-20 17:21:51 -07:00
VIA256 cdca629c78 Game.cs: assimilate registerHost() 2025-10-20 17:19:07 -07:00
VIA256 fbc13d65af Assimilate World.cs 2025-10-20 16:57:05 -07:00
VIA256 384bf138de Assimilate WhirldObject.cs 2025-10-20 16:54:34 -07:00
VIA256 f869dac1bf Assimilate WhirldLOD.cs 2025-10-20 16:45:51 -07:00
VIA256 442e41239e Finish assimilating WhirldIn.cs 2025-10-20 16:35:27 -07:00
VIA256 e890e3c16d WhirldIn.cs: assimilate Generate() 2025-10-19 20:02:01 -07:00
VIA256 278d00fb89 WhirldIn.cs: assimilate LoadTerrain() 2025-10-19 18:26:13 -07:00
VIA256 e044e22cb0 WhirldIn.cs: assimilate LoadTexture() and LoadMesh() 2025-10-19 01:04:16 -07:00