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d9ed6d8c52
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Get rid of Ionic.Zlib.
its only needed for GZipStream stuff which can be replaced by System.IO.Compression.GZipStream
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2025-10-22 20:58:14 -07:00 |
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384bf138de
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Assimilate WhirldObject.cs
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2025-10-20 16:54:34 -07:00 |
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442e41239e
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Finish assimilating WhirldIn.cs
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2025-10-20 16:35:27 -07:00 |
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e890e3c16d
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WhirldIn.cs: assimilate Generate()
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2025-10-19 20:02:01 -07:00 |
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278d00fb89
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WhirldIn.cs: assimilate LoadTerrain()
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2025-10-19 18:26:13 -07:00 |
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e044e22cb0
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WhirldIn.cs: assimilate LoadTexture() and LoadMesh()
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2025-10-19 01:04:16 -07:00 |
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24f3c565a1
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WhirldIn.cs: assimilate LoadSkybox() and LoadTexture()
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2025-10-18 23:18:24 -07:00 |
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41e35a65cd
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WhirldIn.cs: assimilate LoadSkyboxTexture()
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2025-10-18 22:34:54 -07:00 |
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34f33fc540
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WhirldIn.cs: Assimilate LoadStreamedScene()
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2025-10-11 13:20:57 -07:00 |
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1b243bae07
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WhirldIn.cs: Assimilate LoadAssetBundle()
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2025-10-11 13:10:57 -07:00 |
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73b9f8cbdd
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WhirldIn.cs: update whirld docs link and move WhirldInStatus back into WhirldIn.cs
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2025-10-11 12:49:41 -07:00 |
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f9975d7db6
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Assembly - UnityScript: get rid of useless generated code from many files
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2025-10-02 18:55:35 -07:00 |
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3935bb52b8
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Move all the game script related stuff into "Game" folder
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2025-09-25 11:38:46 -07:00 |
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