235 Commits

Author SHA1 Message Date
VIA
6f01583fdb establish some dll independance from original game build
when possible. when being built, dlls reference other buildable dlls instead of the pre-supplied ones in the Mars Explorere directory
2025-06-29 00:30:29 -07:00
VIA
7d0d6e30be setup shitty build system for msbuild on windows 2025-06-28 23:55:35 -07:00
VIA
8dee6333a2 added TerrainControllerData 2025-06-28 21:01:04 -07:00
VIA
52ad465291 clean up all assembly references AGAIN 2025-06-28 20:40:00 -07:00
VIA
c2ede7e1cd
Update README.md 2025-06-28 20:05:24 -07:00
VIA
9afe4435c4 added ionic.zlib 2025-06-28 19:58:38 -07:00
VIA
fab2b131f0
Update README.md 2025-06-27 22:49:07 -07:00
VIA
15b0b9a400 changed max bots from 10 to 25 2025-06-27 21:42:17 -07:00
VIA
3cadaef7c1 add unityscript first pass 2025-06-27 20:28:58 -07:00
VIA
e35e532e02 csharp, csharp first pass: clean up assembly references 2025-06-27 19:54:22 -07:00
VIA
3f605fbff5 unityscript: clean up references 2025-06-27 19:45:28 -07:00
VIA
a58f091773 update assembly - csharp, gitignore 2025-06-27 19:15:32 -07:00
VIA
7bf335eabf add assembly csharp 2025-06-27 18:53:31 -07:00
VIA
6c6bcfcfda csharp first pass: set project to use the same target framework as unityscript (3.5) 2025-06-27 03:47:58 -07:00
VIA
61f5803357 uniscript: start using the ideal dotnet version (3.5) and make sure System.Core is referencing the mars explorer 2.22 lib and not my own libs 2025-06-27 03:46:14 -07:00
VIA
b5ea4ebed0 revert unityscript assemblyname to original
this might not be totally necessary but i'd like to be consistent with this
2025-06-27 03:25:09 -07:00
VIA
1300fe6bb4
Update README.md 2025-06-27 03:14:03 -07:00
VIA
798cf83d58 reverting assembly name to original setting
before adding this to the repo, i had changed it to the more nice looking name (oops).
when building mars dlls, csharp first pass HAS to be built with the nonsensical assemblyname, then the file HAS to be renamed to "Assembly - CSharp - first pass" in order for the game to recognize it
2025-06-27 03:08:11 -07:00
VIA
4b259a8a14 Add Assembly - CSHarp - first pass 2025-06-27 02:55:22 -07:00
VIA
4716b40d75 Update .gitignore 2025-06-27 02:52:58 -07:00
VIA
a3960670c0 hopefully fixed buggy wheel issue 2025-06-27 02:40:56 -07:00
VIA
a223b6b3a4 Create .gitignore 2025-06-27 02:28:01 -07:00
VIA
4dbf7176f5
Update README.md 2025-06-24 14:29:30 -07:00
VIA
8a7cbed796
Update README.md 2025-06-24 14:22:06 -07:00
VIA
f86f7745f1 Merge branch 'main' of https://github.com/VIA256/marsxplr-decomp 2025-06-24 14:14:06 -07:00
VIA
74279a5300 add mars explorer.exe ghidra project 2025-06-24 14:13:50 -07:00
VIA
b725da0067 replace new Assembly - UnityScript with old one 2025-06-24 10:54:17 -07:00
VIA
09e956cdd9 add Mars Explorer 2.22 program for references
this will be removed later. but rn we need to reference other dlls inside here that arent decompiled yet
2025-06-24 10:51:13 -07:00
VIA
40e98d3866
Update README.md 2025-06-23 23:19:54 -07:00
VIA
0b41585d14
Update README.md 2025-06-23 23:17:23 -07:00
VIA
52985185f2
Create README.md 2025-06-23 23:14:27 -07:00
VIA
602c136f1f Create AssemblyInfo.cs 2025-06-23 22:53:35 -07:00
VIA
8d2a2a5c70 add Assembly - UnityScript CompilerGenerated 2025-06-23 22:53:07 -07:00
VIA
2b90782262 add Assembly - UnityScript csproj 2025-06-23 22:52:18 -07:00
VIA
f7f2bad6c1 add Assembly - UnityScript csharp 2025-06-23 22:51:18 -07:00