Compare commits
No commits in common. "main" and "v4.0" have entirely different histories.
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,3 +0,0 @@
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|||||||
marsxplr_build/
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waf*/
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.lock-waf*
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@ -1,35 +0,0 @@
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## Assembly - CSharp - first pass
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||||||
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||||||
import os
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import shutil
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||||||
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def post(bld):
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||||||
global outdir
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global out
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newout = os.path.join(outdir, 'Assembly - CSharp - first pass.dll')
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if os.path.exists(out):
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shutil.move(out, newout)
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def build(bld):
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level = bld.path.abspath()
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SOURCES = \
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os.path.join(level, 'Properties', 'AssemblyInfo.cs') + ' ' + \
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os.path.join(level, '*.cs')
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global outdir
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outdir = os.path.join(bld.env.MBUILD, 'Mars Explorer_Data')
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if not os.path.exists(outdir):
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os.makedirs(outdir)
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global out
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out = os.path.join(outdir, '26998b3a9cbf54825a27e5f2d3cc4df1.dll')
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bld.env.REF_AsmCSfp = out
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bld(rule='\"${MCS}\" ' +
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SOURCES +
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' -out:\"' + out +
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'\" -sdk:' + bld.env.MONOSDK +
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' -langversion:' + bld.env.MONOLANGVERSION +
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' -target:library'
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' -reference:\"' + bld.env.REF_UnityEngine + '\"')
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bld.add_post_fun(post)
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@ -1,35 +0,0 @@
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## Assembly - CSharp
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import os
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import shutil
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def post(bld):
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global outdir
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global out
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newout = os.path.join(outdir, 'Assembly - CSharp.dll')
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if os.path.exists(out):
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shutil.move(out, newout)
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def build(bld):
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bld.add_post_fun(post)
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level = bld.path.abspath()
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SOURCES = \
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os.path.join(level, 'Properties', 'AssemblyInfo.cs') + ' ' + \
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os.path.join(level, '*.cs')
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global outdir
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outdir = os.path.join(bld.env.MBUILD, 'Mars Explorer_Data')
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if not os.path.exists(outdir):
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os.makedirs(outdir)
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global out
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out = os.path.join(outdir, 'e36192721fc364533a8edf2aefd3b72c.dll')
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bld(rule='\"${MCS}\" ' +
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SOURCES +
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' -out:\"' + out +
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'\" -sdk:' + bld.env.MONOSDK +
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' -langversion:' + bld.env.MONOLANGVERSION +
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' -target:library'
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||||||
' -reference:\"' +
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bld.env.REF_UnityEngine + '\",\"' + bld.env.REF_AsmCSfp + '\"')
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@ -1,115 +0,0 @@
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using System;
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public class SemVer
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{
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public byte maj;
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public byte min;
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public byte patch;
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public SemVer(byte mj, byte mn, byte pt)
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{
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maj = mj;
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min = mn;
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patch = pt;
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}
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public SemVer(byte mj, byte mn)
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{
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maj = mj;
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min = mn;
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patch = 0;
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}
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public SemVer(byte mj)
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{
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maj = mj;
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min = 0;
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patch = 0;
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}
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public SemVer(String str)
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{
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SemVer sv = SemVer.Parse(str);
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maj = sv.maj;
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min = sv.min;
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patch = sv.patch;
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}
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public static bool operator ==(SemVer a, SemVer b)
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{
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return (
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a.maj == b.maj &&
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a.min == b.min &&
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a.patch == b.patch);
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}
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public static bool operator !=(SemVer a, SemVer b)
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{
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return (
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a.maj != b.maj ||
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||||||
a.min != b.min ||
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a.patch != b.patch);
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||||||
}
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public static bool operator >(SemVer a, SemVer b)
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{
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return a.maj > b.maj ? true :
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a.min > b.min ? true :
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a.patch > b.patch ? true :
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false;
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}
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public static bool operator >=(SemVer a, SemVer b)
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{
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return a.maj >= b.maj ? true :
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a.min >= b.min ? true :
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a.patch >= b.patch ? true :
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false;
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||||||
}
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public static bool operator <=(SemVer a, SemVer b)
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||||||
{
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return b > a;
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}
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||||||
public static bool operator <(SemVer a, SemVer b)
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||||||
{
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||||||
return b >= a;
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||||||
}
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||||||
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||||||
public override string ToString()
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||||||
{
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if (patch == 0) return maj.ToString() + "." + min.ToString();
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return maj.ToString() + "." + min.ToString() + "." + patch.ToString();
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}
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||||||
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||||||
public static SemVer Parse(String str)
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||||||
{
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String[] sv = str.Split("."[0]);
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||||||
if (sv.Length == 3) return new SemVer(
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||||||
byte.Parse(sv[0]),
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||||||
byte.Parse(sv[1]),
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||||||
byte.Parse(sv[2]));
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||||||
if (sv.Length == 2) return new SemVer(
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||||||
byte.Parse(sv[0]),
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||||||
byte.Parse(sv[1]));
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||||||
if (sv.Length == 1) return new SemVer(
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||||||
byte.Parse(sv[0]));
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||||||
throw new FormatException();
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||||||
}
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||||||
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||||||
public override int GetHashCode()
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||||||
{
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||||||
return maj.GetHashCode() ^ (min.GetHashCode() << 2) ^ (patch.GetHashCode() >> 2);
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|
||||||
}
|
|
||||||
|
|
||||||
public override bool Equals(object other)
|
|
||||||
{
|
|
||||||
if (!(other is SeaData)) return false;
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||||||
SemVer osv = (SemVer)other;
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|
||||||
return (
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osv.maj == maj &&
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||||||
osv.min == min &&
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||||||
osv.patch == patch);
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|
||||||
}
|
|
||||||
}
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|
||||||
@ -1,36 +0,0 @@
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|||||||
## Assembly - UnityScript
|
|
||||||
|
|
||||||
import os
|
|
||||||
import shutil
|
|
||||||
|
|
||||||
def post(bld):
|
|
||||||
global outdir
|
|
||||||
global out
|
|
||||||
newout = os.path.join(outdir, 'Assembly - UnityScript.dll')
|
|
||||||
if os.path.exists(out):
|
|
||||||
shutil.move(out, newout)
|
|
||||||
|
|
||||||
def build(bld):
|
|
||||||
level = bld.path.abspath()
|
|
||||||
SOURCES = \
|
|
||||||
os.path.join(level, 'Properties', 'AssemblyInfo.cs') + ' ' + \
|
|
||||||
os.path.join(level, 'CompilerGenerated', 'GUIAdaptor.cs') + ' ' + \
|
|
||||||
os.path.join(level, '*.cs')
|
|
||||||
|
|
||||||
global outdir
|
|
||||||
outdir = os.path.join(bld.env.MBUILD, 'Mars Explorer_Data')
|
|
||||||
if not os.path.exists(outdir):
|
|
||||||
os.makedirs(outdir)
|
|
||||||
global out
|
|
||||||
out = os.path.join(outdir, '58cc2f0ae478d40e7a89c7ba576c3586.dll')
|
|
||||||
|
|
||||||
bld(rule='\"${MCS}\" ' +
|
|
||||||
SOURCES +
|
|
||||||
' -out:\"' + out +
|
|
||||||
'\" -sdk:' + bld.env.MONOSDK +
|
|
||||||
' -langversion:' + bld.env.MONOLANGVERSION +
|
|
||||||
' -target:library'
|
|
||||||
' -reference:\"' +
|
|
||||||
bld.env.REF_UnityEngine + '\",\"' +
|
|
||||||
bld.env.REF_AsmCSfp + '\"',)
|
|
||||||
bld.add_post_fun(post)
|
|
||||||
46
Game/.gitignore
vendored
Normal file
46
Game/.gitignore
vendored
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
Assembly - UnityScript/obj/
|
||||||
|
Assembly - UnityScript/bin/
|
||||||
|
Assembly - UnityScript/.vs/
|
||||||
|
Assembly - UnityScript/Assembly---UnityScript.suo
|
||||||
|
Assembly - CSharp - first pass/obj/
|
||||||
|
Assembly - CSharp - first pass/bin/
|
||||||
|
Assembly - CSharp - first pass/.vs/
|
||||||
|
Assembly - CSharp - first pass/Assembly---CSharp---first-pass.suo
|
||||||
|
Assembly - CSharp/obj/
|
||||||
|
Assembly - CSharp/bin/
|
||||||
|
Assembly - CSharp/.vs/
|
||||||
|
Assembly - CSharp/Assembly---CSharp.suo
|
||||||
|
Assembly - UnityScript - first pass/obj/
|
||||||
|
Assembly - UnityScript - first pass/bin/
|
||||||
|
Assembly - UnityScript - first pass/.vs/
|
||||||
|
Assembly - UnityScript - first pass/Assembly---UnityScript---first-pass.suo
|
||||||
|
Ionic.Zlib/obj/
|
||||||
|
Ionic.Zlib/bin/
|
||||||
|
Ionic.Zlib/.vs/
|
||||||
|
Ionic.Zlib/Ionic.Zlib.suo
|
||||||
|
TerrainControllerData/obj/
|
||||||
|
TerrainControllerData/bin/
|
||||||
|
TerrainControllerData/.vs/
|
||||||
|
TerrainControllerData/TerrainControllerData.suo
|
||||||
|
marsxplr_build/
|
||||||
|
UnityEngine/obj/
|
||||||
|
UnityEngine/bin/
|
||||||
|
UnityEngine/.vs/
|
||||||
|
UnityEngine/UnityEngine.suo
|
||||||
|
Boo.Lang/obj/
|
||||||
|
Boo.Lang/bin/
|
||||||
|
Boo.Lang/.vs/
|
||||||
|
Boo.Lang/Boo.Lang.suo
|
||||||
|
UnityScript.Lang/obj/
|
||||||
|
UnityScript.Lang/bin/
|
||||||
|
UnityScript.Lang/.vs/
|
||||||
|
UnityScript.Lang/UnityScript.Lang.suo
|
||||||
|
UnityDomainLoad/obj/
|
||||||
|
UnityDomainLoad/bin/
|
||||||
|
UnityDomainLoad/.vs/
|
||||||
|
UnityDomainLoad/UnityDomainLoad.suo
|
||||||
|
MarsXPLR.suo
|
||||||
|
MarsXPLR.ncb
|
||||||
|
PreBuild/Debug
|
||||||
|
PreBuild/Release
|
||||||
|
PreBuild/PreBuild.vcproj.*
|
||||||
@ -0,0 +1,69 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>9.0.21022</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<OutputType>library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>Assembly - CSharp - first pass</RootNamespace>
|
||||||
|
<AssemblyName>26998b3a9cbf54825a27e5f2d3cc4df1</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||||
|
<ProjectGuid>{93A8D6B3-DD52-4C21-A101-AF360DAFC096}</ProjectGuid>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
|
<OutputPath>bin</OutputPath>
|
||||||
|
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>..\UnityEngine\bin\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="ActivateTrigger.cs" />
|
||||||
|
<Compile Include="BlurEffect.cs" />
|
||||||
|
<Compile Include="ColorCorrectionEffect.cs" />
|
||||||
|
<Compile Include="CombineChildren.cs" />
|
||||||
|
<Compile Include="ContrastStretchEffect.cs" />
|
||||||
|
<Compile Include="EdgeDetectEffect.cs" />
|
||||||
|
<Compile Include="GlowEffect.cs" />
|
||||||
|
<Compile Include="GrayscaleEffect.cs" />
|
||||||
|
<Compile Include="ImageEffectBase.cs" />
|
||||||
|
<Compile Include="ImageEffects.cs" />
|
||||||
|
<Compile Include="MeshCombineUtility.cs" />
|
||||||
|
<Compile Include="MotionBlur.cs" />
|
||||||
|
<Compile Include="MouseLook.cs" />
|
||||||
|
<Compile Include="NoiseEffect.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="SepiaToneEffect.cs" />
|
||||||
|
<Compile Include="SSAOEffect.cs" />
|
||||||
|
<Compile Include="TwirlEffect.cs" />
|
||||||
|
<Compile Include="VortexEffect.cs" />
|
||||||
|
<Compile Include="Water.cs" />
|
||||||
|
<Compile Include="WaterSimple.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp - first pass.dll"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
||||||
55
Game/Assembly - CSharp/Assembly---CSharp.csproj
Normal file
55
Game/Assembly - CSharp/Assembly---CSharp.csproj
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>9.0.21022</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<OutputType>library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>Assembly - CSharp</RootNamespace>
|
||||||
|
<AssemblyName>e36192721fc364533a8edf2aefd3b72c</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||||
|
<ProjectGuid>{23B280BD-8095-4FA3-B894-B77354BEF075}</ProjectGuid>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
|
<OutputPath>bin</OutputPath>
|
||||||
|
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>..\UnityEngine\bin\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="26998b3a9cbf54825a27e5f2d3cc4df1">
|
||||||
|
<HintPath>..\Assembly - CSharp - first pass\bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="*.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PreBuildEvent>
|
||||||
|
</PreBuildEvent>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\e36192721fc364533a8edf2aefd3b72c.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp.dll"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
||||||
106
Game/Assembly - UnityScript/Assembly---UnityScript.csproj
Normal file
106
Game/Assembly - UnityScript/Assembly---UnityScript.csproj
Normal file
@ -0,0 +1,106 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>9.0.21022</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<OutputType>library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>Assembly - UnityScript</RootNamespace>
|
||||||
|
<AssemblyName>58cc2f0ae478d40e7a89c7ba576c3586</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||||
|
<ProjectGuid>{084E81A6-3376-4976-B642-4C6443C97C36}</ProjectGuid>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
|
<OutputPath>bin</OutputPath>
|
||||||
|
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>..\UnityEngine\bin\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="26998b3a9cbf54825a27e5f2d3cc4df1">
|
||||||
|
<HintPath>..\Assembly - CSharp - first pass\bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="BaseSimple.cs" />
|
||||||
|
<Compile Include="Buggy.cs" />
|
||||||
|
<Compile Include="CameraVehicle.cs" />
|
||||||
|
<Compile Include="ColliderAtach.cs" />
|
||||||
|
<Compile Include="CompilerGeneratedExtensions.cs" />
|
||||||
|
<Compile Include="CompilerGenerated\GUIAdaptor.cs" />
|
||||||
|
<Compile Include="CustomCursor.cs" />
|
||||||
|
<Compile Include="EntryPoint.cs" />
|
||||||
|
<Compile Include="FloorController.cs" />
|
||||||
|
<Compile Include="Game.cs" />
|
||||||
|
<Compile Include="GameData.cs" />
|
||||||
|
<Compile Include="GameWorldDesc.cs" />
|
||||||
|
<Compile Include="Hovercraft.cs" />
|
||||||
|
<Compile Include="HoverThrustClustOfDust.cs" />
|
||||||
|
<Compile Include="HoverThrustMoonOrBust.cs" />
|
||||||
|
<Compile Include="Init.cs" />
|
||||||
|
<Compile Include="Jet.cs" />
|
||||||
|
<Compile Include="JetThruster.cs" />
|
||||||
|
<Compile Include="JumpPoint.cs" />
|
||||||
|
<Compile Include="Lobby.cs" />
|
||||||
|
<Compile Include="LobbyDecor.cs" />
|
||||||
|
<Compile Include="LobbyStarfield.cs" />
|
||||||
|
<Compile Include="MeshSerializer.cs" />
|
||||||
|
<Compile Include="Messaging.cs" />
|
||||||
|
<Compile Include="MiniMap.cs" />
|
||||||
|
<Compile Include="MonoBehaviourScript.cs" />
|
||||||
|
<Compile Include="PrefabHere.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="RamoSphere.cs" />
|
||||||
|
<Compile Include="Rocket.cs" />
|
||||||
|
<Compile Include="SeaData.cs" />
|
||||||
|
<Compile Include="Settings.cs" />
|
||||||
|
<Compile Include="Skidmarks.cs" />
|
||||||
|
<Compile Include="SoundEffect.cs" />
|
||||||
|
<Compile Include="Tank.cs" />
|
||||||
|
<Compile Include="TankMe.cs" />
|
||||||
|
<Compile Include="TankTrack.cs" />
|
||||||
|
<Compile Include="TankTrackSimple.cs" />
|
||||||
|
<Compile Include="TerrainController.cs" />
|
||||||
|
<Compile Include="ThrustCone.cs" />
|
||||||
|
<Compile Include="Vehicle.cs" />
|
||||||
|
<Compile Include="VehicleBot.cs" />
|
||||||
|
<Compile Include="VehicleData.cs" />
|
||||||
|
<Compile Include="VehicleLocal.cs" />
|
||||||
|
<Compile Include="VehicleMe.cs" />
|
||||||
|
<Compile Include="VehicleNet.cs" />
|
||||||
|
<Compile Include="VehicleTrigger.cs" />
|
||||||
|
<Compile Include="WaterLightmapFog.cs" />
|
||||||
|
<Compile Include="WhirldData.cs" />
|
||||||
|
<Compile Include="WhirldIn.cs" />
|
||||||
|
<Compile Include="WhirldLibrary.cs" />
|
||||||
|
<Compile Include="WhirldLOD.cs" />
|
||||||
|
<Compile Include="WhirldObject.cs" />
|
||||||
|
<Compile Include="World.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\58cc2f0ae478d40e7a89c7ba576c3586.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - UnityScript.dll"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
||||||
@ -35,7 +35,7 @@ public class Buggy : MonoBehaviour
|
|||||||
private Transform[] bouyancyPoints;
|
private Transform[] bouyancyPoints;
|
||||||
private float suspensionRange;
|
private float suspensionRange;
|
||||||
private float friction;
|
private float friction;
|
||||||
// /*UNUSED*/ private float[] realComp;
|
private float[] realComp;
|
||||||
private float[] hitDistance;
|
private float[] hitDistance;
|
||||||
private float[] hitCompress;
|
private float[] hitCompress;
|
||||||
private float[] hitFriction;
|
private float[] hitFriction;
|
||||||
@ -51,7 +51,7 @@ public class Buggy : MonoBehaviour
|
|||||||
//Drivetrain Data
|
//Drivetrain Data
|
||||||
private float motorTorque;
|
private float motorTorque;
|
||||||
private float motorSpeed;
|
private float motorSpeed;
|
||||||
// /*UNUSED*/ private float motorSpd;
|
private float motorSpd;
|
||||||
private float motorInputSmoothed;
|
private float motorInputSmoothed;
|
||||||
private float wheelRadius;
|
private float wheelRadius;
|
||||||
private float wheelCircumference;
|
private float wheelCircumference;
|
||||||
@ -66,7 +66,7 @@ public class Buggy : MonoBehaviour
|
|||||||
wingState = 0f;
|
wingState = 0f;
|
||||||
//wingFlaps = 0;
|
//wingFlaps = 0;
|
||||||
isInverted = false;
|
isInverted = false;
|
||||||
//realComp = new float[4];
|
realComp = new float[4];
|
||||||
hitDistance = new float[4];
|
hitDistance = new float[4];
|
||||||
hitCompress = new float[4];
|
hitCompress = new float[4];
|
||||||
hitFriction = new float[4];
|
hitFriction = new float[4];
|
||||||
@ -76,7 +76,7 @@ public class Buggy : MonoBehaviour
|
|||||||
wheelMarkIndex = new int[4];
|
wheelMarkIndex = new int[4];
|
||||||
isDynamic = false;
|
isDynamic = false;
|
||||||
motorSpeed = 0f;
|
motorSpeed = 0f;
|
||||||
//motorSpd = 0f;
|
motorSpd = 0f;
|
||||||
motorInputSmoothed = 0f;
|
motorInputSmoothed = 0f;
|
||||||
wheelRadius = 0.3f;
|
wheelRadius = 0.3f;
|
||||||
wheelCircumference = wheelRadius * (float)Math.PI * 2f;
|
wheelCircumference = wheelRadius * (float)Math.PI * 2f;
|
||||||
@ -188,7 +188,7 @@ public class Buggy : MonoBehaviour
|
|||||||
leftTrail.localPosition = localPosition;
|
leftTrail.localPosition = localPosition;
|
||||||
|
|
||||||
localPosition = rightTrail.localPosition;
|
localPosition = rightTrail.localPosition;
|
||||||
localPosition.x = 0;
|
float num4 = (localPosition.x = 0);
|
||||||
rightTrail.localPosition = localPosition;
|
rightTrail.localPosition = localPosition;
|
||||||
|
|
||||||
wingState = 0f;
|
wingState = 0f;
|
||||||
@ -588,7 +588,7 @@ public class Buggy : MonoBehaviour
|
|||||||
);
|
);
|
||||||
//motorSpeed += -motorSpeed * motorDrag / motorTorque * Time.fixedDeltaTime;
|
//motorSpeed += -motorSpeed * motorDrag / motorTorque * Time.fixedDeltaTime;
|
||||||
}
|
}
|
||||||
//motorSpd = (frictionTotal - Game.Settings.buggyPower * 3) / (Game.Settings.buggyPower * 3 / Game.Settings.buggySpeed);
|
motorSpd = (frictionTotal - Game.Settings.buggyPower * 3) / (Game.Settings.buggyPower * 3 / Game.Settings.buggySpeed);
|
||||||
|
|
||||||
wheelsAreTouchingGround = true;
|
wheelsAreTouchingGround = true;
|
||||||
isDynamic = (
|
isDynamic = (
|
||||||
@ -1,8 +1,16 @@
|
|||||||
using System;
|
using System;
|
||||||
using CompilerGenerated;
|
using CompilerGenerated;
|
||||||
|
|
||||||
|
namespace System.Runtime.CompilerServices
|
||||||
|
{
|
||||||
|
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class
|
||||||
|
| AttributeTargets.Method)]
|
||||||
|
public sealed class ExtensionAttribute : Attribute { }
|
||||||
|
}
|
||||||
|
|
||||||
public static class CompilerGeneratedExtensions
|
public static class CompilerGeneratedExtensions
|
||||||
{
|
{
|
||||||
|
//[Extension]
|
||||||
public static IAsyncResult BeginInvoke(
|
public static IAsyncResult BeginInvoke(
|
||||||
this adaptableMethod self,
|
this adaptableMethod self,
|
||||||
AsyncCallback callback
|
AsyncCallback callback
|
||||||
@ -11,6 +19,7 @@ public static class CompilerGeneratedExtensions
|
|||||||
return self.BeginInvoke(callback, null);
|
return self.BeginInvoke(callback, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//[Extension]
|
||||||
public static IAsyncResult BeginInvoke(
|
public static IAsyncResult BeginInvoke(
|
||||||
this adaptableMethod self
|
this adaptableMethod self
|
||||||
)
|
)
|
||||||
@ -111,7 +111,7 @@ public class Game : MonoBehaviour
|
|||||||
public bool serverHidden = false;
|
public bool serverHidden = false;
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
public Hashtable authenticatedPlayers = new Hashtable();
|
public Hashtable authenticatedPlayers = new Hashtable();
|
||||||
//private ArrayList authenticatingPlayers = new ArrayList();
|
private ArrayList authenticatingPlayers = new ArrayList();
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
public static Hashtable Players;
|
public static Hashtable Players;
|
||||||
public List<unauthPlayer> unauthPlayers = new List<unauthPlayer>();
|
public List<unauthPlayer> unauthPlayers = new List<unauthPlayer>();
|
||||||
@ -1256,6 +1256,7 @@ public class Game : MonoBehaviour
|
|||||||
": ";
|
": ";
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
float boo = Convert.ToSingle(thread.Value);
|
||||||
threadList +=
|
threadList +=
|
||||||
Mathf.RoundToInt(
|
Mathf.RoundToInt(
|
||||||
Convert.ToSingle(thread.Value) *
|
Convert.ToSingle(thread.Value) *
|
||||||
@ -2055,7 +2056,7 @@ public class Game : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
[RPC]
|
[RPC]
|
||||||
public void sSH(string sname, string sworld, string swelcome, string sblacklist, string spassword, SemVer gVersion, bool shidden, NetworkMessageInfo info)
|
public void sSH(string sname, string sworld, string swelcome, string sblacklist, string spassword, float gVersion, bool shidden, NetworkMessageInfo info)
|
||||||
{
|
{
|
||||||
serverName = sname;
|
serverName = sname;
|
||||||
Settings.serverWelcome = swelcome;
|
Settings.serverWelcome = swelcome;
|
||||||
@ -4,8 +4,7 @@ using UnityEngine;
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class GameData : MonoBehaviour
|
public class GameData : MonoBehaviour
|
||||||
{
|
{
|
||||||
//public static float gameVersion = 4.0f;
|
public static float gameVersion = 4.0f;
|
||||||
public static SemVer gameVersion = new SemVer("4.0.1");
|
|
||||||
public static float serverVersion = 0.2f;
|
public static float serverVersion = 0.2f;
|
||||||
public static string gameName = "marsxplr";
|
public static string gameName = "marsxplr";
|
||||||
public static string userName = "";
|
public static string userName = "";
|
||||||
@ -136,8 +136,11 @@ public class Lobby : MonoBehaviour
|
|||||||
String[] val = tmp.ToArray();
|
String[] val = tmp.ToArray();
|
||||||
|
|
||||||
if (
|
if (
|
||||||
val[0] == "sv" &&
|
val[0] == "v" &&
|
||||||
SemVer.Parse(val[1]) > GameData.gameVersion)
|
float.Parse(
|
||||||
|
val[1],
|
||||||
|
CultureInfo.InvariantCulture.NumberFormat
|
||||||
|
) > (float)GameData.gameVersion)
|
||||||
{
|
{
|
||||||
outdated = val[1];
|
outdated = val[1];
|
||||||
}
|
}
|
||||||
@ -904,7 +907,7 @@ public class Lobby : MonoBehaviour
|
|||||||
HostData[] data = MasterServer.PollHostList();
|
HostData[] data = MasterServer.PollHostList();
|
||||||
|
|
||||||
String[] serverData;
|
String[] serverData;
|
||||||
SemVer gameVersion;
|
float gameVersion;
|
||||||
float serverVersion;
|
float serverVersion;
|
||||||
|
|
||||||
//Precull Data
|
//Precull Data
|
||||||
@ -919,13 +922,13 @@ public class Lobby : MonoBehaviour
|
|||||||
if (filterNATHosts && element.useNat) continue;
|
if (filterNATHosts && element.useNat) continue;
|
||||||
|
|
||||||
serverData = element.comment.Split(";"[0]);
|
serverData = element.comment.Split(";"[0]);
|
||||||
gameVersion = new SemVer(0);
|
gameVersion = 0.0f;
|
||||||
serverVersion = 0.0f;
|
serverVersion = 0.0f;
|
||||||
foreach (String dat in serverData)
|
foreach (String dat in serverData)
|
||||||
{
|
{
|
||||||
if (dat == "") continue;
|
if (dat == "") continue;
|
||||||
vals = dat.Split("="[0]);
|
vals = dat.Split("="[0]);
|
||||||
if (vals[0] == "v") gameVersion = SemVer.Parse(vals[1]);
|
if (vals[0] == "v") gameVersion = float.Parse(vals[1]);
|
||||||
if (vals[0] == "d") serverVersion = float.Parse(vals[1]);
|
if (vals[0] == "d") serverVersion = float.Parse(vals[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -958,11 +961,11 @@ public class Lobby : MonoBehaviour
|
|||||||
masterServerConFailures = 0;
|
masterServerConFailures = 0;
|
||||||
masterServerMessage = "";
|
masterServerMessage = "";
|
||||||
serverData = element.comment.Split(";"[0]);
|
serverData = element.comment.Split(";"[0]);
|
||||||
gameVersion = new SemVer(0);
|
gameVersion = 0.0f;
|
||||||
serverVersion = 0.0f;
|
serverVersion = 0.0f;
|
||||||
String serverWorld = "";
|
String serverWorld = "";
|
||||||
String serverPlayers = "";
|
String serverPlayers = "";
|
||||||
// /*UNUSED*/ String serverWorldURL = "";
|
String serverWorldURL = "";
|
||||||
String bannedIPs = "";
|
String bannedIPs = "";
|
||||||
String serverLag = "";
|
String serverLag = "";
|
||||||
bool isLocked = false;
|
bool isLocked = false;
|
||||||
@ -970,11 +973,11 @@ public class Lobby : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (dat == "") continue;
|
if (dat == "") continue;
|
||||||
vals = dat.Split("="[0]);
|
vals = dat.Split("="[0]);
|
||||||
if (vals[0] == "v") gameVersion = SemVer.Parse(vals[1]);
|
if (vals[0] == "v") gameVersion = float.Parse(vals[1]);
|
||||||
if (vals[0] == "d") serverVersion = float.Parse(vals[1]);
|
if (vals[0] == "d") serverVersion = float.Parse(vals[1]);
|
||||||
else if (vals[0] == "w") serverWorld = vals[1];
|
else if (vals[0] == "w") serverWorld = vals[1];
|
||||||
else if (vals[0] == "p") serverPlayers = vals[1];
|
else if (vals[0] == "p") serverPlayers = vals[1];
|
||||||
//else if (vals[0] == "u") serverWorldURL = vals[1];
|
else if (vals[0] == "u") serverWorldURL = vals[1];
|
||||||
else if (vals[0] == "b") bannedIPs = vals[1];
|
else if (vals[0] == "b") bannedIPs = vals[1];
|
||||||
else if (vals[0] == "s") serverLag = vals[1];
|
else if (vals[0] == "s") serverLag = vals[1];
|
||||||
else if (vals[0] == "l") isLocked = true;
|
else if (vals[0] == "l") isLocked = true;
|
||||||
@ -284,7 +284,7 @@ public class MeshSerializer : MonoBehaviour
|
|||||||
float xx = ((float)(int)ix - 128f) / 127f;
|
float xx = ((float)(int)ix - 128f) / 127f;
|
||||||
float yy = ((float)(int)iy - 128f) / 127f;
|
float yy = ((float)(int)iy - 128f) / 127f;
|
||||||
float zz = ((float)(int)iz - 128f) / 127f;
|
float zz = ((float)(int)iz - 128f) / 127f;
|
||||||
float ww = ((float)(int)iw - 128f) / 127f;
|
float ww = ((float)(int)iz - 128f) / 127f;
|
||||||
arr[i] = new Vector4(xx, yy, zz, ww);
|
arr[i] = new Vector4(xx, yy, zz, ww);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -297,7 +297,7 @@ public class MeshSerializer : MonoBehaviour
|
|||||||
byte ix = (byte)Mathf.Clamp(v.x * 127f + 128f, 0f, 255f);
|
byte ix = (byte)Mathf.Clamp(v.x * 127f + 128f, 0f, 255f);
|
||||||
byte iy = (byte)Mathf.Clamp(v.y * 127f + 128f, 0f, 255f);
|
byte iy = (byte)Mathf.Clamp(v.y * 127f + 128f, 0f, 255f);
|
||||||
byte iz = (byte)Mathf.Clamp(v.z * 127f + 128f, 0f, 255f);
|
byte iz = (byte)Mathf.Clamp(v.z * 127f + 128f, 0f, 255f);
|
||||||
byte iw = (byte)Mathf.Clamp(v.w * 127f + 128f, 0f, 255f);
|
byte iw = (byte)Mathf.Clamp(v.z * 127f + 128f, 0f, 255f);
|
||||||
buf.Write(ix);
|
buf.Write(ix);
|
||||||
buf.Write(iy);
|
buf.Write(iy);
|
||||||
buf.Write(iz);
|
buf.Write(iz);
|
||||||
@ -123,7 +123,7 @@ public class TerrainController : MonoBehaviour
|
|||||||
if (trnAlt < seaLevel)
|
if (trnAlt < seaLevel)
|
||||||
{
|
{
|
||||||
submerged = true;
|
submerged = true;
|
||||||
// /*UNUSED*/ float depth = seaLevel + trnAlt;
|
float depth = seaLevel + trnAlt;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Update AlphaMap Array
|
//Update AlphaMap Array
|
||||||
@ -841,7 +841,7 @@ public class WhirldIn : System.Object
|
|||||||
String tSpmp = null;
|
String tSpmp = null;
|
||||||
String tSpmp2 = null;
|
String tSpmp2 = null;
|
||||||
String[] tTxts = null;
|
String[] tTxts = null;
|
||||||
// /*UNUSED*/ String tDtmp = null;
|
String tDtmp = null;
|
||||||
|
|
||||||
for (int i2 = 1; i2 < vS2.Length; i2++)
|
for (int i2 = 1; i2 < vS2.Length; i2++)
|
||||||
{
|
{
|
||||||
@ -852,7 +852,7 @@ public class WhirldIn : System.Object
|
|||||||
else if (str[0] == "s") tSpmp = GetURL(str[1]);
|
else if (str[0] == "s") tSpmp = GetURL(str[1]);
|
||||||
else if (str[0] == "s2") tSpmp2 = GetURL(str[1]);
|
else if (str[0] == "s2") tSpmp2 = GetURL(str[1]);
|
||||||
else if (str[0] == "t") tTxts = str[1].Split(","[0]);
|
else if (str[0] == "t") tTxts = str[1].Split(","[0]);
|
||||||
//else if (str[0] == "d") tDtmp = GetURL(str[1]);
|
else if (str[0] == "d") tDtmp = GetURL(str[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
String thread = tName;
|
String thread = tName;
|
||||||
110
Game/MarsXPLR.sln
Normal file
110
Game/MarsXPLR.sln
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||||
|
# Visual Studio 2008
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---UnityScript", "Assembly - UnityScript\Assembly---UnityScript.csproj", "{084E81A6-3376-4976-B642-4C6443C97C36}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075} = {23B280BD-8095-4FA3-B894-B77354BEF075}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---CSharp---first-pass", "Assembly - CSHarp - first pass\Assembly---CSharp---first-pass.csproj", "{93A8D6B3-DD52-4C21-A101-AF360DAFC096}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---CSharp", "Assembly - CSharp\Assembly---CSharp.csproj", "{23B280BD-8095-4FA3-B894-B77354BEF075}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096} = {93A8D6B3-DD52-4C21-A101-AF360DAFC096}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEngine", "UnityEngine\UnityEngine.csproj", "{C67F4835-3976-49D0-AA05-3487C9FD57A2}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityDomainLoad", "UnityDomainLoad\UnityDomainLoad.csproj", "{9446C081-D322-4861-B4E4-DD57727ABD6D}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PreBuild", "PreBuild\PreBuild.vcproj", "{546DAF9B-0B6A-4800-922B-2F95A86DE45E}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||||
|
Debug|Win32 = Debug|Win32
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Release|Mixed Platforms = Release|Mixed Platforms
|
||||||
|
Release|Win32 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
65
Game/PreBuild/PreBuild.vcproj
Normal file
65
Game/PreBuild/PreBuild.vcproj
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
|
<VisualStudioProject
|
||||||
|
ProjectType="Visual C++"
|
||||||
|
Version="9.00"
|
||||||
|
Name="PreBuild"
|
||||||
|
ProjectGUID="{546DAF9B-0B6A-4800-922B-2F95A86DE45E}"
|
||||||
|
Keyword="MakeFileProj"
|
||||||
|
TargetFrameworkVersion="196613"
|
||||||
|
>
|
||||||
|
<Platforms>
|
||||||
|
<Platform
|
||||||
|
Name="Win32"
|
||||||
|
/>
|
||||||
|
</Platforms>
|
||||||
|
<ToolFiles>
|
||||||
|
</ToolFiles>
|
||||||
|
<Configurations>
|
||||||
|
<Configuration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
OutputDirectory="$(ConfigurationName)"
|
||||||
|
IntermediateDirectory="$(ConfigurationName)"
|
||||||
|
ConfigurationType="0"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCNMakeTool"
|
||||||
|
BuildCommandLine="if exist "$(SolutionDir)\marsxplr_build\Mars Explorer_Data\lib" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib"
if exist "$(SolutionDir)marsxplr_build\Mars Explorer_Data" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md $(SolutionDir)marsxplr_build
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib""
|
||||||
|
ReBuildCommandLine=""
|
||||||
|
CleanCommandLine=""
|
||||||
|
Output=""
|
||||||
|
PreprocessorDefinitions="WIN32;_DEBUG"
|
||||||
|
IncludeSearchPath=""
|
||||||
|
ForcedIncludes=""
|
||||||
|
AssemblySearchPath=""
|
||||||
|
ForcedUsingAssemblies=""
|
||||||
|
CompileAsManaged=""
|
||||||
|
/>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration
|
||||||
|
Name="Release|Win32"
|
||||||
|
OutputDirectory="$(ConfigurationName)"
|
||||||
|
IntermediateDirectory="$(ConfigurationName)"
|
||||||
|
ConfigurationType="0"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCNMakeTool"
|
||||||
|
BuildCommandLine="if exist "$(SolutionDir)\marsxplr_build\Mars Explorer_Data\lib" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib"
if exist "$(SolutionDir)marsxplr_build\Mars Explorer_Data" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md $(SolutionDir)marsxplr_build
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib""
|
||||||
|
ReBuildCommandLine=""
|
||||||
|
CleanCommandLine=""
|
||||||
|
Output=""
|
||||||
|
PreprocessorDefinitions="WIN32;NDEBUG"
|
||||||
|
IncludeSearchPath=""
|
||||||
|
ForcedIncludes=""
|
||||||
|
AssemblySearchPath=""
|
||||||
|
ForcedUsingAssemblies=""
|
||||||
|
CompileAsManaged=""
|
||||||
|
/>
|
||||||
|
</Configuration>
|
||||||
|
</Configurations>
|
||||||
|
<References>
|
||||||
|
</References>
|
||||||
|
<Files>
|
||||||
|
</Files>
|
||||||
|
<Globals>
|
||||||
|
</Globals>
|
||||||
|
</VisualStudioProject>
|
||||||
47
Game/README.md
Normal file
47
Game/README.md
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
<details closed>
|
||||||
|
<summary><h2>Assembly - UnityScript</h2></summary>
|
||||||
|
<h3>About</h3>
|
||||||
|
<ul>
|
||||||
|
<li>(almost) all of the games compiled unityscripts</li>
|
||||||
|
<li>Used ILSpy to decompile dll from marsxplr 2.22 win32 into C#</li>
|
||||||
|
<li>Updated upd3 address (Lobby.cs)</li>
|
||||||
|
<li>Updated game version from 2.22 to 2.3 (GameData.cs)</li>
|
||||||
|
<li>changed max bots from 10 to 25</li>
|
||||||
|
</ul>
|
||||||
|
</details>
|
||||||
|
<hr>
|
||||||
|
<details closed>
|
||||||
|
<summary><h2>Assembly - CSharp</h2></summary>
|
||||||
|
<h3>About</h3>
|
||||||
|
<ul>
|
||||||
|
<li>(almost) all of the games compiled C# scripts</li>
|
||||||
|
<li>decompiled with ilspy</li>
|
||||||
|
</ul>
|
||||||
|
</details>
|
||||||
|
<hr>
|
||||||
|
<details closed>
|
||||||
|
<summary><h2>Assembly - CSharp - first pass</h2></summary>
|
||||||
|
<h3>About</h3>
|
||||||
|
<ul>
|
||||||
|
<li>some of the games compiled C# scripts</li>
|
||||||
|
<li>decompiled with ilspy</li>
|
||||||
|
</ul>
|
||||||
|
</details>
|
||||||
|
<hr>
|
||||||
|
<details closed>
|
||||||
|
<summary><h2>UnityEngine</h2></summary>
|
||||||
|
<h3>About</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Unity Engine functionality</li>
|
||||||
|
<li>decomipled with ilspy</li>
|
||||||
|
</ul>
|
||||||
|
</details>
|
||||||
|
<hr>
|
||||||
|
<details closed>
|
||||||
|
<summary><h2>UnityDomainLoad</h2></summary>
|
||||||
|
<h3>About</h3>
|
||||||
|
<ul>
|
||||||
|
<li>UnityDomainLoad.exe</li>
|
||||||
|
<li>decompiled with ilspy</li>
|
||||||
|
</ul>
|
||||||
|
</details>
|
||||||
45
Game/UnityDomainLoad/UnityDomainLoad.csproj
Normal file
45
Game/UnityDomainLoad/UnityDomainLoad.csproj
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>9.0.21022</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>UnityDomainLoad</RootNamespace>
|
||||||
|
<AssemblyName>UnityDomainLoad</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||||
|
<ProjectGuid>{9446C081-D322-4861-B4E4-DD57727ABD6D}</ProjectGuid>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
|
<OutputPath>bin</OutputPath>
|
||||||
|
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="UnityEngine\UnityDomainLoad.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\UnityDomainLoad.exe" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib\UnityDomainLoad.exe"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
||||||
45
Game/UnityEngine/UnityEngine.csproj
Normal file
45
Game/UnityEngine/UnityEngine.csproj
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>9.0.21022</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<OutputType>library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>UnityEngine</RootNamespace>
|
||||||
|
<AssemblyName>UnityEngine</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||||
|
<ProjectGuid>{C67F4835-3976-49D0-AA05-3487C9FD57A2}</ProjectGuid>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
|
<OutputPath>bin</OutputPath>
|
||||||
|
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="UnityEngine\*.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\UnityEngine.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib\UnityEngine.dll"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user