Commit Graph

  • ba23f51c31 Assimilate MeshSerializer.cs VIA256 2025-10-04 01:13:23 -07:00
  • 4d0e4755f9 add stray markSection class back into Skidmarks.cs VIA256 2025-10-04 00:11:45 -07:00
  • d72ffae789 Assimilate LobbyStarfield.cs VIA256 2025-10-04 00:02:16 -07:00
  • 717f5b1575 Assimilate LobbyDecor.cs VIA256 2025-10-03 23:12:38 -07:00
  • a4694d258b make the update message more useful for the future VIA256 2025-10-03 19:40:03 -07:00
  • 10d72e66ba update urls for defunct webpages VIA256 2025-10-03 19:30:12 -07:00
  • 53e929617a Assimilate JumpPoint.cs VIA256 2025-10-03 19:19:57 -07:00
  • db4ad91e59 assimilate JetThruster.cs VIA256 2025-10-03 18:26:53 -07:00
  • 57dd9e338b assimilate Jet.cs VIA256 2025-10-03 18:11:18 -07:00
  • e60013edfc actually use versions 2.22 instead of 2.3 (its easier this way) VIA256 2025-10-03 15:20:07 -07:00
  • f9975d7db6 Assembly - UnityScript: get rid of useless generated code from many files VIA256 2025-10-02 18:55:35 -07:00
  • 06c0b469cc temporarily resolve lobby.cs unused var warnings VIA256 2025-10-02 17:51:48 -07:00
  • 54f25625d3 update list server url to point to more reliable and updated list VIA256 2025-10-02 17:19:40 -07:00
  • 0f16b1387c Assimilate Lobby.cs and fix OpenURL stuff VIA256 2025-10-02 17:06:42 -07:00
  • 5a71a37eec Update GameData.cs VIA256 2025-09-30 10:25:17 -07:00
  • 02d3389275 Update GUIPanel.cs VIA256 2025-09-30 10:24:53 -07:00
  • b3fd392d6d start using yield correctly (yay it fixes issue) VIA256 2025-09-28 13:40:21 -07:00
  • 16bf1af5ed majorly redo Lobby.cs and surface impending issues to fix VIA256 2025-09-28 01:43:24 -07:00
  • a0c96b0325 Lobby.cs: reimpliment authenticateUser() without Boo/UnityScript VIA256 2025-09-27 16:19:16 -07:00
  • cd003d1625 Get rid of Boo from ColliderAtach.cs and FloorController.cs VIA256 2025-09-27 15:19:38 -07:00
  • bd59655cdd Remove Boo from CameraVehicle.cs VIA256 2025-09-27 15:04:46 -07:00
  • 830fdeaadd remove unused BuggyWheel.cs VIA256 2025-09-27 14:37:00 -07:00
  • 4c9df91db9 Get rid of Boo from BaseSimple.cs VIA256 2025-09-27 14:33:34 -07:00
  • bd0c84822f Buggy.cs: make no longer dependant on UnityScript and Boo VIA256 2025-09-27 14:25:40 -07:00
  • 511084f54c Assimilate TerrainController.cs and get rid of UnityScript/BooLang stuff VIA256 2025-09-27 13:46:23 -07:00
  • 168b2c086d EntryPoint.cs replace boolang garbage with c# equivalents VIA256 2025-09-27 11:20:06 -07:00
  • 2281dda4dd remove redundencies and comment unused vars VIA256 2025-09-27 10:28:36 -07:00
  • c663c6423c change bracket style back to c# VIA256 2025-09-25 14:32:05 -07:00
  • 84b80c3aab Demystify CompilerGenerated stuff VIA256 2025-09-25 13:56:03 -07:00
  • 233b952070 Copy Aubs cs in place of decomp Assembly - CSHarp VIA256 2025-09-25 13:16:05 -07:00
  • 210cfbbd5e replace Assembly - CSharp decomped code with Aubs origical C# source VIA256 2025-09-25 12:50:32 -07:00
  • 9eddcafd14 fix markdown typo VIA256 2025-09-25 11:49:14 -07:00
  • 1dec9a1d64 Split README.md into main and Game VIA256 2025-09-25 11:47:51 -07:00
  • d50955d4e0 Shelf the lowest level stuff until its immediately relevant VIA256 2025-09-25 11:40:53 -07:00
  • 3935bb52b8 Move all the game script related stuff into "Game" folder VIA256 2025-09-25 11:38:46 -07:00
  • 07c5e35649 Update README.md to update mission statement VIA256 2025-09-25 17:42:36 +00:00
  • 1e0f56399d Update README.md in ordinance with vs2008 transition VIA256 2025-09-25 17:41:12 +00:00
  • 89dd74903c finish transitioning project to vs2008 VIA256 2025-09-25 10:35:01 -07:00
  • e4c029d00d transition Assembly - UnityScript to vs2008 and add needed things to gitignore VIA256 2025-09-24 22:43:06 -07:00
  • cd610c59c9 transitioned UnityScript.Lang to vs2008 VIA256 2025-09-24 22:00:32 -07:00
  • 11210436ef transition Ionic.ZLib to vs2008 VIA256 2025-09-24 21:46:59 -07:00
  • 7fc60dcba3 convert Assembly - CSharp - first pass csproj to vs2008 and get rid of other old thing VIA256 2025-09-24 21:30:02 -07:00
  • 6f29fb2621 fix bugs caused by UnityEngine transition to vs2008 VIA256 2025-09-24 19:06:58 -07:00
  • 1bf570981a Transition UnityEngine to vs2008 and tune up other csprojs VIA256 2025-09-24 18:32:04 -07:00
  • e18f34e861 in msbuild 2008 we dont need this anymore :D VIA256 2025-09-24 15:51:12 -07:00
  • 8a17ff5701 use correct flags for 2008 msbuild VIA256 2025-09-24 15:38:25 -07:00
  • d749516115 Assimilate some of Game.cs and conform to style VIA256 2025-09-24 14:14:16 -07:00
  • c38c79f809 transition Boo.Lang to vs2008 and remove useless stuff from TerrainControllerData VIA256 2025-09-24 13:19:23 -07:00
  • 3e51a6ad2d transition TerrainControllerData target to visual studio 2008 VIA256 2025-09-24 13:03:13 -07:00
  • 3961fdf446 seperate clean stage from build stage VIA256 2025-09-23 17:35:43 -07:00
  • 2f93f313da Fix mistakes made during assimilation VIA256 2025-09-23 17:35:28 -07:00
  • 2440d0ac91 Assimilate Init.cs VIA256 2025-09-23 15:29:30 -07:00
  • 773cd513b5 Assimilate/Make readable: Hovercraft.cs VIA256 2025-09-23 15:25:27 -07:00
  • 061dd616e4 Assimilate HoverThrustMoonOrBust.cs VIA256 2025-09-23 14:29:31 -07:00
  • f4393223f0 Make HoverThrustClustOfDust.cs conform to style VIA256 2025-09-23 14:24:11 -07:00
  • 2b91622197 Make GameWorldDesc.cs conform to style VIA256 2025-09-23 14:22:14 -07:00
  • fb33a9b06f Make GameData.cs more readable VIA256 2025-09-23 14:19:03 -07:00
  • 2dd7e19a39 Make GameData.cs conform to style VIA256 2025-09-23 14:17:15 -07:00
  • 5b8503ba39 Make GUIPanel.cs conform to style VIA256 2025-09-23 14:15:34 -07:00
  • 4f26208f71 Make FloorController.cs more readable VIA256 2025-09-23 14:12:18 -07:00
  • a7e584e243 Make CustomCursor.cs more readable VIA256 2025-09-23 14:07:28 -07:00
  • ee4b4f9b2d Make CompilerGeneratedExtensions.cs conform to style VIA256 2025-09-23 14:04:44 -07:00
  • 22aad8b5dc Make ColliderAtach.cs more readable VIA256 2025-09-23 14:02:33 -07:00
  • 0867afcd4a make ChatEntry.cs conform to style VIA256 2025-09-23 14:00:42 -07:00
  • 5a0101db6e Assembly - UnityScript: Make BaseSimple.cs a little more readable VIA256 2025-09-23 13:58:46 -07:00
  • a68dd055d2 Assembly - UnityScript: finish assimilating CameraVehicle.cs VIA256 2025-09-23 13:47:13 -07:00
  • 06c8e17b83 Assembly - UnityScript: more assimilating CameraVehicle.cs VIA256 2025-09-23 10:41:22 -07:00
  • f251a10015 Assembly - UnityScript: more assimilating CameraVehicle.cs VIA256 2025-09-23 09:38:28 -07:00
  • a79f584633 Assembly - UnityScript: Fix mistakes made when cleaning up scripts VIA256 2025-09-22 16:54:18 -07:00
  • 9a0423ce34 Assembly - UnityScript: Start assimilating CameraVehicle.cs VIA256 2025-09-22 15:31:37 -07:00
  • b41b06548e Assembly - UnityScript: Make BuggyWheel.cs more readable VIA256 2025-09-22 14:14:39 -07:00
  • b7df2c7142 Assembly - UnityScript: Make Buggy.cs more readable (pt 2) VIA256 2025-09-22 13:41:30 -07:00
  • 4b99025012 Update Buggy.cs VIA256 2025-09-22 13:23:12 -07:00
  • 0a3b3d6d46 Assembly - UnityScript: assimilate BaseSimple.cs VIA256 2025-09-22 12:08:17 -07:00
  • 23a4e0b906 get rid of extra user stuff in marsxplr_exe VIA256 2025-09-21 22:46:55 -07:00
  • e9d155bcd0 get rid of leftover build dir in marsxplr_exe VIA256 2025-09-21 22:42:42 -07:00
  • 73594d919a get rid of ncb and suo in marsxplr_exe VIA256 2025-09-21 22:40:59 -07:00
  • ab1bd89c73 update gitignore AGAIN VIA256 2025-09-21 22:39:39 -07:00
  • 47128f9d2a update gitignore VIA256 2025-09-21 22:31:59 -07:00
  • f90ef30850 add marsxplr_exe solution user specific files to gitignore VIA256 2025-09-21 22:30:12 -07:00
  • 6f99c85f33 add marsxplr_exe stuff to gitignore VIA256 2025-09-21 22:23:20 -07:00
  • c6246378f8 add vs2008 proj in place of mars explorer exe VIA256 2025-09-21 22:21:06 -07:00
  • 4d02a2a549 remove local ghidra project VIA256 2025-09-20 11:35:20 -07:00
  • 170265a1a3 Merge branch 'main' of https://github.com/VIA256/marsxplr-decomp VIA256 2025-07-09 00:01:22 -07:00
  • a319828e98 mono-1-vc: try exporting to c for the first time VIA256 2025-07-09 00:01:18 -07:00
  • 8d5c7a53a6 Update README.md VIA256 2025-07-08 22:17:05 -07:00
  • 2908ce45fe enable restoring the projects from the command line VIA256 2025-07-08 22:15:20 -07:00
  • 8dcddbf60b add UnityDomainLoad VIA256 2025-07-08 21:52:03 -07:00
  • 431591acb5 more ghidra shit VIA256 2025-07-07 19:01:19 -07:00
  • 5a0905157c ghidra shit VIA256 2025-07-07 18:51:55 -07:00
  • 50ebbd90c2 a lil work on mars exe VIA256 2025-07-07 15:38:50 -07:00
  • 9591dfe0ba unityscript: pretty muched finished cleaning up Buggy.cs VIA256 2025-07-05 18:54:02 -07:00
  • 03002ef2d6 unityscript: cleanup Buggy.cs (OnCollisionStay()) VIA256 2025-07-05 17:33:38 -07:00
  • 6daac98888 unityscript: cleanup Buggy.cs (FixedUpdate()) VIA256 2025-07-05 17:28:20 -07:00
  • 45ac07de9e unityscript: cleanup Buggy.cs (Update()) VIA256 2025-07-04 01:52:52 -07:00
  • 7939b63917 unityscript: cleanup buggy.cs to look more like the buggy.js (public vars and InitVehicle()) VIA256 2025-07-03 23:12:49 -07:00
  • 155eb9f68d Merge pull request #3 from VIA256/fun VIA256 2025-07-02 17:57:00 -07:00
  • 701284fb98 no more oneshots VIA256 2025-07-01 03:51:26 -07:00
  • f20b438bfa remove bot limit entirely VIA256 2025-06-30 23:20:28 -07:00
  • f56669ee08 Update README.md VIA256 2025-06-30 21:05:45 -07:00