using System; using UnityEngine; namespace CompilerGenerated { [Serializable] public delegate void adaptableMethod(); internal sealed class MethodToWindowFunction { private adaptableMethod method; public MethodToWindowFunction(adaptableMethod from) { method = from; } public void Invoke(int capacity) { method(); } public static GUI.WindowFunction Adapt(adaptableMethod from) { return new MethodToWindowFunction(from).Invoke; } } }