using System; using UnityEngine; [Serializable] public class CustomCursor : MonoBehaviour { public Texture2D cursor; public Vector2 cursorOffset; public void OnGUI() { if (Screen.lockCursor) { GUI.depth = -999; GUI.Label(new Rect( (float)(Screen.width / 2) - cursorOffset.x, (float)(Screen.height / 2) - cursorOffset.y, cursor.width, cursor.height ), cursor); } } }