using System; using UnityEngine; [Serializable] public class GameData : MonoBehaviour { public static float gameVersion = 4.0f; public static float serverVersion = 0.2f; public static string gameName = "marsxplr"; public static string userName = ""; public static string userCode = ""; public static string errorMessage = ""; public static string masterBlacklist = ""; public static GameWorldDesc[] gameWorlds; public static int networkMode = 0; }