using System; using UnityEngine; [Serializable] public class FloorController : MonoBehaviour { public WhirldObject whirldObject; public GameObject floorObject; public void OnSceneGenerated() { if ( !whirldObject || whirldObject.parameters["Texture"] == null || !floorObject ) { return; } floorObject.renderer.material.mainTexture = (Texture)whirldObject.parameters["Texture"]; } }