using System; using UnityEngine; [Serializable] public class Init : MonoBehaviour { public GUIText txt; public void Update() { float i = Application.GetStreamProgressForLevel(Application.loadedLevel + 1); if (i == 1f) { Application.LoadLevel(Application.loadedLevel + 1); } else { txt.text = Mathf.RoundToInt(i * 100f) + "%"; } } }