namespace UnityEngine { public struct JointLimits { private float m_Min; private float m_MinBounce; private float m_MinHardness; private float m_Max; private float m_MaxBounce; private float m_MaxHardness; public float min { get { return m_Min; } set { m_Min = value; } } public float minBounce { get { return m_MinBounce; } set { m_MinBounce = value; } } public float max { get { return m_Max; } set { m_Max = value; } } public float maxBounce { get { return m_MaxBounce; } set { m_MaxBounce = value; } } } }