namespace UnityEngine { public struct JointMotor { private float m_TargetVelocity; private float m_Force; private bool m_FreeSpin; public float targetVelocity { get { return m_TargetVelocity; } set { m_TargetVelocity = value; } } public float force { get { return m_Force; } set { m_Force = value; } } public bool freeSpin { get { return m_FreeSpin; } set { m_FreeSpin = value; } } } }