using System; using UnityEngine; [Serializable] public class HoverThrustClustOfDust : MonoBehaviour { public LayerMask thrustMask; public HoverThrustClustOfDust() { thrustMask = -1; } public void FixedUpdate() { if ( transform.position.y < Game.Settings.lavaAlt + 15f || Physics.Raycast(transform.position, Vector3.down, 15f, thrustMask) ) { particleEmitter.emit = true; } else { particleEmitter.emit = false; } } }