using System; using UnityEngine; [Serializable] public class JetThruster : MonoBehaviour { public Vehicle vehicle; public ParticleRenderer particleRenderer; public void Start() { vehicle = (Vehicle)gameObject.transform.root.gameObject.GetComponentInChildren(typeof(Vehicle)); if (!vehicle) { Destroy(this); } particleRenderer = (ParticleRenderer)gameObject.GetComponent("ParticleRenderer"); } public void FixedUpdate() { Vector3 locvel = particleEmitter.localVelocity; locvel.x = vehicle.input.x; locvel.y = vehicle.input.y; locvel.z = Mathf.Min(-10.0f * vehicle.input.z, -0.5f); particleEmitter.localVelocity = locvel; if (particleEmitter.localVelocity.z >= -1f) { particleRenderer.particleRenderMode = ParticleRenderMode.Billboard; } else { particleRenderer.particleRenderMode = ParticleRenderMode.Stretch; } } }