using System; using UnityEngine; [Serializable] public class TankTrackSimple : MonoBehaviour { public LayerMask terrainMask = ~1 << 4; // /*UNUSED*/ private RaycastHit hit; // /*UNUSED*/ private Transform myTransform; // /*UNUSED*/ private Vector3 linkPos; public void Start() { //myTransform = transform; } public void FixedUpdate() { //if(linkPos == Vector3.zero) linkPos = myTransform.InverseTransformPoint(myTransform.position); /*if (Physics.Raycast(linkPos + transform.TransformPoint(Vector3.up * 5), transform.parent.TransformDirection(Vector3.down), hit, 5.5, terrainMask)) { myTransform.position = hit.point; myTransform.LookAt(hit.point + hit.normal); } else {*/ //myTransform.position = myTransform.TransformPoint(linkPos); //myTransform.rotation = transform.parent.rotation; //} } }