using System; using UnityEngine; [Serializable] public class VehicleTrigger : MonoBehaviour { private Vehicle vehicle; public void Start() { vehicle = (Vehicle)transform.root.GetComponent(typeof(Vehicle)); } public void OnTriggerStay(Collider other) { if ( other.gameObject.layer != 14 && vehicle.networkView.isMine && (bool)other.attachedRigidbody) { vehicle.OnRam(other.attachedRigidbody.gameObject); } } }