this thing binds all the csharp projects together and sets the stage for creating the mars explorer.exe c++ project and the rest of the runtime stuff
69 lines
3.0 KiB
XML
69 lines
3.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>9.0.21022</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<OutputType>library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>Assembly - CSharp - first pass</RootNamespace>
|
|
<AssemblyName>26998b3a9cbf54825a27e5f2d3cc4df1</AssemblyName>
|
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
|
<ProjectGuid>{93A8D6B3-DD52-4C21-A101-AF360DAFC096}</ProjectGuid>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
<OutputPath>bin</OutputPath>
|
|
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>..\UnityEngine\bin\UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="ActivateTrigger.cs" />
|
|
<Compile Include="BlurEffect.cs" />
|
|
<Compile Include="ColorCorrectionEffect.cs" />
|
|
<Compile Include="CombineChildren.cs" />
|
|
<Compile Include="ContrastStretchEffect.cs" />
|
|
<Compile Include="EdgeDetectEffect.cs" />
|
|
<Compile Include="GlowEffect.cs" />
|
|
<Compile Include="GrayscaleEffect.cs" />
|
|
<Compile Include="ImageEffectBase.cs" />
|
|
<Compile Include="ImageEffects.cs" />
|
|
<Compile Include="MeshCombineUtility.cs" />
|
|
<Compile Include="MotionBlur.cs" />
|
|
<Compile Include="MouseLook.cs" />
|
|
<Compile Include="NoiseEffect.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="SepiaToneEffect.cs" />
|
|
<Compile Include="SSAOEffect.cs" />
|
|
<Compile Include="TwirlEffect.cs" />
|
|
<Compile Include="VortexEffect.cs" />
|
|
<Compile Include="Water.cs" />
|
|
<Compile Include="WaterSimple.cs" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<PropertyGroup>
|
|
<PostBuildEvent>copy "$(ProjectDir)bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp - first pass.dll"</PostBuildEvent>
|
|
</PropertyGroup>
|
|
</Project> |