31 lines
		
	
	
		
			896 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			896 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using UnityEngine;
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[Serializable]
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public class TankTrackSimple : MonoBehaviour
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{
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	public LayerMask terrainMask = ~1 << 4;
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	// /*UNUSED*/ private RaycastHit hit;
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    // /*UNUSED*/ private Transform myTransform;
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    // /*UNUSED*/ private Vector3 linkPos;
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	public void Start()
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	{
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        //myTransform = transform;
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	}
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	public void FixedUpdate()
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	{
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    	//if(linkPos == Vector3.zero) linkPos = myTransform.InverseTransformPoint(myTransform.position);
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        /*if (Physics.Raycast(linkPos + transform.TransformPoint(Vector3.up * 5), transform.parent.TransformDirection(Vector3.down), hit, 5.5, terrainMask)) {
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	        myTransform.position = hit.point;
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	        myTransform.LookAt(hit.point + hit.normal);
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        }
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        else {*/
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	        //myTransform.position = myTransform.TransformPoint(linkPos);
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	        //myTransform.rotation = transform.parent.rotation;
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        //}
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	}
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}
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