59 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using UnityEngine;
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[Serializable]
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public class ThrustCone : MonoBehaviour
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{
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	public Vehicle vehicle;
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	public Material mat;
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	public float magSteer = 15f;
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	public float magThrottle = 1f;
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	public float minThrottle = 0.2f;
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	public void Start()
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	{
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		vehicle = (Vehicle)gameObject
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            .transform.root
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            .gameObject.GetComponentInChildren(typeof(Vehicle));
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	}
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	public void Update()
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	{
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		Vector2 mto = mat.mainTextureOffset;
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        mto.y = mat.mainTextureOffset.y - Time.deltaTime * 0.8f;
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		mat.mainTextureOffset = mto;
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		if (mat.mainTextureOffset.y < -0.5f)
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		{
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			Vector2 mto2 = mat.mainTextureOffset;
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            mto2.y = mat.mainTextureOffset.y + 0.1f;
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			mat.mainTextureOffset = mto2;
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		}
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		if (magSteer > 0f)
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		{
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			Vector3 lea = transform.localEulerAngles;
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            lea.y = vehicle.input.x * -magSteer;
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			transform.localEulerAngles = lea;
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		}
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		if (magThrottle > 0f)
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		{
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			Vector3 localScale = transform.localScale;
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            localScale.y = Mathf.Max(
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                minThrottle,
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                (vehicle.inputThrottle ?
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                    vehicle.input.z :
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                    vehicle.input.y) *
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                    magThrottle);
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			transform.localScale = localScale;
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		}
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		else
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		{
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			Vector3 localScale = transform.localScale;
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            localScale.y = minThrottle;
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			transform.localScale = localScale;
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		}
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	}
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}
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