50 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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[Serializable]
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public class VehicleData : MonoBehaviour
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{
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	public int camOffset = 2;
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	public Transform ridePos;
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	public int mass;
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	public float drag;
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	public float angularDrag;
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	public string shortName;
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	public bool inputThrottle;
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	public MeshRenderer[] materialMain;
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	public MeshRenderer[] materialAccent;
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	public void InitVehicle(Vehicle veh)
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	{
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		veh.camOffset = camOffset;
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		veh.ridePos = ridePos;
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		veh.shortName = shortName;
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		veh.myRigidbody.mass = mass;
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		veh.myRigidbody.drag = drag;
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		veh.myRigidbody.angularDrag = angularDrag;
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		if (materialMain.Length > 0)
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		{
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            List<Material> mats = new List<Material>();
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            foreach (MeshRenderer mat in materialMain)
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            {
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                mats.Add(mat.material);
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            }
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            veh.materialMain = mats.ToArray();
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		}
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		if (materialAccent.Length > 0)
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		{
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            List<Material> mats = new List<Material>();
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            foreach (MeshRenderer mat in materialAccent)
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            {
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                mats.Add(mat.material);
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                veh.materialAccent = mats.ToArray();
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            }
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		}
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		veh.inputThrottle = inputThrottle;
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		Destroy(this);
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	}
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}
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