13 lines
322 B
C#

using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Sepia Tone")]
public class SepiaToneEffect : ImageEffectBase
{
// Called by camera to apply image effect
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination, material);
}
}