17 lines
335 B
C#

using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[Serializable]
public class EntryPoint : MonoBehaviour
{
public IEnumerator Start()
{
yield return new WaitForSeconds(15f);
ParticleEmitter pe = this.GetComponent<ParticleEmitter>();
pe.emit = true;
}
}