18 lines
520 B
C#
18 lines
520 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class GameData : MonoBehaviour
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{
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//public static float gameVersion = 4.0f;
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public static SemVer gameVersion = new SemVer("4.0.1");
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public static float serverVersion = 0.2f;
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public static string gameName = "marsxplr";
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public static string userName = "";
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public static string userCode = "";
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public static string errorMessage = "";
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public static string masterBlacklist = "";
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public static GameWorldDesc[] gameWorlds;
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public static int networkMode = 0;
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}
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