18 lines
520 B
C#

using System;
using UnityEngine;
[Serializable]
public class GameData : MonoBehaviour
{
//public static float gameVersion = 4.0f;
public static SemVer gameVersion = new SemVer("4.0.1");
public static float serverVersion = 0.2f;
public static string gameName = "marsxplr";
public static string userName = "";
public static string userCode = "";
public static string errorMessage = "";
public static string masterBlacklist = "";
public static GameWorldDesc[] gameWorlds;
public static int networkMode = 0;
}