marsxplr-decomp/Assembly_-_UnityScript/HoverThrustClustOfDust.cs

29 lines
472 B
C#

using System;
using UnityEngine;
[Serializable]
public class HoverThrustClustOfDust : MonoBehaviour
{
public LayerMask thrustMask;
public HoverThrustClustOfDust()
{
thrustMask = -1;
}
public void FixedUpdate()
{
if (
transform.position.y < Game.Settings.lavaAlt + 15f ||
Physics.Raycast(transform.position, Vector3.down, 15f, thrustMask)
)
{
particleEmitter.emit = true;
}
else
{
particleEmitter.emit = false;
}
}
}