38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using System;
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using UnityEngine;
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[Serializable]
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public class HoverThrustMoonOrBust : MonoBehaviour
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{
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public Vehicle vehicle;
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public ParticleRenderer particleRenderer;
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public void Start()
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{
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vehicle = (Vehicle)gameObject.transform.root.gameObject.GetComponentInChildren(typeof(Vehicle));
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particleRenderer = (ParticleRenderer)gameObject.GetComponent("ParticleRenderer");
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}
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public void FixedUpdate()
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{
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float x = (float)((vehicle.input.y == 0f) ? 2 : 5) * vehicle.input.x;
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Vector3 localVelocity = particleEmitter.localVelocity;
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localVelocity.x = x;
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particleEmitter.localVelocity = localVelocity;
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float z = Mathf.Min(-10f * vehicle.input.y, -0.5f);
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localVelocity = particleEmitter.localVelocity;
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localVelocity.z = z;
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particleEmitter.localVelocity = localVelocity;
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if (particleEmitter.localVelocity.z >= -1f)
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{
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particleRenderer.particleRenderMode = ParticleRenderMode.Billboard;
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}
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else
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{
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particleRenderer.particleRenderMode = ParticleRenderMode.Stretch;
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}
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}
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}
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