marsxplr-decomp/Assembly_-_UnityScript/HoverThrustMoonOrBust.cs

38 lines
1.0 KiB
C#

using System;
using UnityEngine;
[Serializable]
public class HoverThrustMoonOrBust : MonoBehaviour
{
public Vehicle vehicle;
public ParticleRenderer particleRenderer;
public void Start()
{
vehicle = (Vehicle)gameObject.transform.root.gameObject.GetComponentInChildren(typeof(Vehicle));
particleRenderer = (ParticleRenderer)gameObject.GetComponent("ParticleRenderer");
}
public void FixedUpdate()
{
float x = (float)((vehicle.input.y == 0f) ? 2 : 5) * vehicle.input.x;
Vector3 localVelocity = particleEmitter.localVelocity;
localVelocity.x = x;
particleEmitter.localVelocity = localVelocity;
float z = Mathf.Min(-10f * vehicle.input.y, -0.5f);
localVelocity = particleEmitter.localVelocity;
localVelocity.z = z;
particleEmitter.localVelocity = localVelocity;
if (particleEmitter.localVelocity.z >= -1f)
{
particleRenderer.particleRenderMode = ParticleRenderMode.Billboard;
}
else
{
particleRenderer.particleRenderMode = ParticleRenderMode.Stretch;
}
}
}