38 lines
915 B
C#
38 lines
915 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class JetThruster : MonoBehaviour
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{
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public Vehicle vehicle;
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public ParticleRenderer particleRenderer;
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public void Start()
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{
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vehicle = (Vehicle)gameObject.transform.root.gameObject.GetComponentInChildren(typeof(Vehicle));
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if (!vehicle)
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{
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Destroy(this);
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}
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particleRenderer = (ParticleRenderer)gameObject.GetComponent("ParticleRenderer");
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}
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public void FixedUpdate()
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{
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Vector3 locvel = particleEmitter.localVelocity;
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locvel.x = vehicle.input.x;
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locvel.y = vehicle.input.y;
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locvel.z = Mathf.Min(-10.0f * vehicle.input.z, -0.5f);
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particleEmitter.localVelocity = locvel;
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if (particleEmitter.localVelocity.z >= -1f)
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{
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particleRenderer.particleRenderMode = ParticleRenderMode.Billboard;
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}
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else
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{
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particleRenderer.particleRenderMode = ParticleRenderMode.Stretch;
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}
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}
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}
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