16 lines
333 B
C#
16 lines
333 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class PrefabHere : MonoBehaviour
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{
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public GameObject prefab;
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public void Awake()
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{
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GameObject newObject = (GameObject)Instantiate(prefab, transform.position, transform.rotation);
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newObject.transform.parent = transform.parent.transform;
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Destroy(this.gameObject);
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}
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}
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